* adds doc file describing what the shared cache is, how to use it, and what you can currently expect in it * Update docs/shared_cache.md Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> --------- Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
19 lines
867 B
Markdown
19 lines
867 B
Markdown
# Shared Cache
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Archipelago maintains a shared folder of information that can be persisted for a machine and reused across Libraries.
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It can be found at the User Cache Directory for appname `Archipelago` in the `Cache` subfolder
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(ex. `%LOCALAPPDATA%/Archipelago/Cache`).
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## Common Cache
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The Common Cache `common.json` can be used to store any generic data that is expected to be shared across programs
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for the same User.
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* `uuid`: A UUID identifier used to identify clients as from the same user/machine, to be sent in the Connect packet
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## Data Package Cache
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The `datapackage` folder in the shared cache folder is used to store datapackages by game and checksum to be reused
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in order to save network traffic. The expected structure is `datapackage/Game Name/checksum_value.json` with the
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contents of each json file being the no-whitespace datapackage contents.
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