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			81 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Frequently Asked Questions
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| 
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| ## What is a randomizer?
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| 
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| A randomizer is a modification of a game which reorganizes the items required to progress through that game. A
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| normal play-through might require you to use item A to unlock item B, then C, and so forth. In a randomized
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| game, you might first find item C, then A, then B.
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| 
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| This transforms the game from a linear experience into a puzzle, presenting players with a new challenge each time they
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| play. Putting items in non-standard locations can require the player to think about the game world and the items they
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| encounter in new and interesting ways.
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| 
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| ## What is a multiworld?
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| 
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| While a randomizer shuffles a game, a multiworld randomizer shuffles that game for multiple players. For example, in a
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| two player multiworld, players A and B each get their own randomized version of a game, called a world. In each
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| player's game, they may find items which belong to the other player. If player A finds an item which belongs to
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| player B, the item will be sent to player B's world over the internet. This creates a cooperative experience, requiring
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| players to rely upon each other to complete their game.
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| 
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| ## What does multi-game mean?
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| 
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| While a multiworld game traditionally requires all players to be playing the same game, a multi-game multiworld allows
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| players to randomize any of the supported games, and send items between them. This allows players of different
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| games to interact with one another in a single multiplayer environment.  Archipelago supports multi-game multiworlds.
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| Here is a list of our [Supported Games](https://archipelago.gg/games).
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| 
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| ## Can I generate a single-player game with Archipelago?
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| 
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| Yes. All of our supported games can be generated as single-player experiences both on the website and by installing 
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| the Archipelago generator software. The fastest way to do this is on the website. Find the Supported Game you wish to
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| play, open the Settings Page, pick your settings, and click Generate Game.
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| 
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| ## How do I get started?
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| 
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| We have a [Getting Started](https://archipelago.gg/tutorial/Archipelago/setup/en) guide that will help you get the
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| software set up. You can use that guide to learn how to generate multiworlds. There are also basic instructions for
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| including multiple games, and hosting multiworlds on the website for ease and convenience.
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| 
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| If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
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| our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
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| any questions you might have.
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| 
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| ## What are some common terms I should know?
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| 
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| As randomizers and multiworld randomizers have been around for a while now, there are quite a few common terms used
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| by the communities surrounding them. A list of Archipelago jargon and terms commonly used by the community can be
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| found in the [Glossary](/glossary/en).
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| 
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| ## Does everyone need to be connected at the same time?
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| 
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| There are two different play-styles that are common for Archipelago multiworld sessions. These sessions can either
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| be considered synchronous (or "sync"), where everyone connects and plays at the same time, or asynchronous (or "async"),
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| where players connect and play at their own pace. The setup for both is identical. The difference in play-style is how
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| you and your friends choose to organize and play your multiworld. Most groups decide on the format before creating
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| their multiworld.
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| 
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| If a player must leave early, they can use Archipelago's release system. When a player releases their game, all items
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| in that game belonging to other players are sent out automatically. This allows other players to continue to play
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| uninterrupted. Here is a list of all of our [Server Commands](https://archipelago.gg/tutorial/Archipelago/commands/en).
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| 
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| ## What happens if an item is placed somewhere it is impossible to get?
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| 
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| The randomizer has many strict sets of rules it must follow when generating a game. One of the functions of these rules
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| is to ensure items necessary to complete the game will be accessible to the player. Many games also have a subset of
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| rules allowing certain items to be placed in normally unreachable locations, provided the player has indicated they are
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| comfortable exploiting certain glitches in the game.
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| 
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| ## I want to add a game to the Archipelago randomizer. How do I do that?
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| 
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| The best way to get started is to take a look at our code on GitHub:  
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| [Archipelago GitHub Page](https://github.com/ArchipelagoMW/Archipelago).
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| 
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| There, you will find examples of games in the `worlds` folder:  
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| [/worlds Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/worlds).
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| 
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| You may also find developer documentation in the `docs` folder:  
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| [/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
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| 
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| If you have more questions, feel free to ask in the **#ap-world-dev** channel on our Discord.
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