51 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # DLC Quest
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| 
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| ## Where is the settings page?
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| 
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| The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| DLCs are obtained as checks for the multiworld. There are also some other optional checks in DLC Quest
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| 
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| 
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| ## What is the goal of DLC Quest?
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| DLC Quest has two campaigns, and the player can choose which one they will play for their slot.
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| They can also choose to do both campaigns.
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| 
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| 
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| ## What are location checks in DLC Quest?
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| Location checks in DLC Quest always include:
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| - DLC Purchases from the shopkeeper
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| - Awardment-related objectives
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|     - Killing Sheep in DLC Quest
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|     - Specific Awardment objectives in Live Freemium or Die
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| 
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| There also are a number of location checks that are optional, and individual players choose to include them or not in their shuffling:
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| - Items that your character can obtain in various ways
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|     - Swords
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|     - Gun
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|     - Box of Various Supplies
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|     - Humble Indie Bindle
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|     - Pickaxe
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| - Coinsanity: Coins, either individually or as custom-sized bundles
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| 
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| 
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| ## Which items can be in another player's world?
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| Every DLC in the game is shuffled in the item pool. The items related to the optional checks described above are also in the pool
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| 
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| There are also some brand new trap items, used as filler, based on vanilla game annoyances
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| - Zombie Sheep
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| - Loading Screens
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| - Temporary Spikes
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| 
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| ## When the player receives an item, what happens?
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| Every time an item is received while online, a notification appears on screen informing the player of it.
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| Some items also include an animation or cutscene that will play immediately upon receiving it.
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| Items that are received while offline will not play any animation or cutscene, and simply be active when logging in. | 
