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			* Noita: implement new game (#1676) --------- Co-authored-by: DaftBrit <87314354+DaftBrit@users.noreply.github.com> Co-authored-by: l.kelsall@b4rn.org.uk <l.kelsall@b4rn.org.uk> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Scipio Wright <lightdemonjoe4@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
		
			
				
	
	
		
			64 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Noita
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| 
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| ## Where is the settings page?
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| 
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| The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| 
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| Noita is a procedurally generated action roguelite. During runs in Noita you will find potions, wands, spells, perks,
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| pickups, and chests. Shop items, chests/hearts hidden in the environment, and pedestal items will be replaced with
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| location checks. Orbs and boss drops will optionally give location checks as well, if they are enabled in the settings.
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| Noita items that can be found in other players' games include specific perks, orbs (optional), wands,
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| hearts (Extra Max Health), gold, potions, and other items. If traps are enabled, some randomized negative effects can
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| affect your game when found.
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| 
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| ## What is the goal of Noita?
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| 
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| The vanilla goal of Noita is to progress through each level and beat the final boss, taking the Sampo
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| (gear shaped object) through the portal, and interacting with the altar at the end. There are other endings as well
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| which require you to gather a certain number of orbs and bring the sampo to an alternate altar.
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| The Archipelago implementation maintains the same goals. While creating your YAML, you will choose what your goal will
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| be. While the sampo's location is not randomized, orbs are added to the randomizer pool based on the number of orbs
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| required for your goal.
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| 
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| Starting a fresh run after death will re-deliver *some* previously delivered items. The standard wand, potion, and perk
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| pool are unaffected by the multiworld item pools. This will not present an issue with progression, and will make
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| progression easier as the multiworld progresses.
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| 
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| ## What Noita items can appear in other players' worlds?
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| 
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| Positive rewards can be:
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| 
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| * `Gold (200 or 1000)`
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| * `Extra Max HP`
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| * `Spell Refresher`
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| * `Random Wand (Tier 1 - 6)`
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| * `Potion`
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| * `Orb`
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| * `Immunity Perk`
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| * `Extra Life`
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| * `Other Helpful Perks`
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| * `Miscellaneous Other Items`
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| 
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| Traps consist of all "Bad" and "Awful" events from Noita's native stream integration. Examples include:
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| 
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| * `Slow Player`
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| * `Trailing Lava`
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| * `Worm Rain`
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| * `Spawning black holes`
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| 
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| ### How many items are there?
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| 
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| The number of items is dependent on the settings you choose. Please check the information boxes next to the settings
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| when setting up your YAML for more information.
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| 
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| ## What does another world's item look like in Noita?
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| 
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| Other players' items will look like the Archipelago logo.
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| 
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| ## Is Archipelago compatible with other Noita mods?
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| 
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| Yes, most other Noita mods *should* work. However, they have not been tested.
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