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			* bumpstik: initial commit * bumpstik: fix game name in location obj * bumpstik: specified offset * bumpstik: forgot to call create_regions * bumpstik: fix entrance generation * bumpstik: fix completion definition * bumpstik: treasure bumper, LttP text * bumpstik: add more score-based locations * bumpstik: adjust regions * bumpstik: fill with Treasure Bumpers * bumpstik: force Treasure Bumper on last location * bumpstik: don't require Hazard Bumpers for level 4 * bumpstik: treasure bumper locations * bumpstik: formatting * bumpstik: refactor to 0.3.5 * bumpstik: Treasure bumpers are now progression * bumpstik: complete reimplementation of locations * bumpstik: implement Nothing as item * bumpstik: level 3 and 4 locations * bumpstik: correct a goal value * bumpstik: region defs need one extra treasure * bumpstik: add more starting paint cans * bumpstik: toned down final score goal * bumpstik: changing items, Hazards no longer traps * bumpstik: remove item groups * bumpstik: update self.world to self.multiworld * bumpstik: clean up item types and classes * bumpstik: add options also add traps to item pool * bumpstik: update docs * bumpstik: oops * bumpstik: add to master game list on readme * bumpstik: renaming Task Skip to Task Advance because "Task Skip" is surprisingly hard to say * bumpstik: fill with score on item gen instead of nothing (nothing is still the default filler) * bumpstik: add 18 checks * bumpstik: bump ap ver * bumpstik: add item groups * bumpstik: make helper items and traps configurable * bumpstik: make Hazard Bumper progression * bumpstik: tone final score goal down to 50K * bumpstik: 0.4.0 region update * bumpstik: clean up docs also final goal is now 50K or your score + 5000, whichever is higher * bumpstik: take datapackage out of testing mode * bumpstik: Apply suggestions from code review code changes for .apworld support Co-authored-by: Zach Parks <zach@alliware.com> --------- Co-authored-by: Zach Parks <zach@alliware.com>
		
			
				
	
	
		
			35 lines
		
	
	
		
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			Markdown
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Bumper Stickers
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| 
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| ## Where is the settings page?
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| The [player settings page for Bumper Stickers](../player-settings) contains all the options you need to configure and export a config file.
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| 
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| ## What does randomization do to this game?
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| Playing this in Archipelago is a very different experience from Classic mode. You start with a very small board and a set of tasks. Completing those tasks will give you a larger board and more, harder tasks. In addition, special types of bumpers exist that must be cleared in order to progress.
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| 
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| ## What is the goal of Bumper Stickers when randomized?
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| The goal is to complete all of the tasks for all five levels.
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| 
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| ## Which items can be in another player's world?
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| The main objects are:
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|  - Treasure Bumpers, which are worth double points and send a check.
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|  - Bonus Boosters, which permanently increase your score multiplier and send a check.
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| 
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| Some utilities are also available:
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|  - Paint Cans allow you to change the color of any bumper. Receiving a Starting Paint Can will give you one to use immediately, plus start you with one more when a new board starts.
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|  - Turners allow you to change the direction of any bumper. Receiving a Starting Turner will give you one to use immediately, plus start you with one more when a new board starts.
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|  - Task Skips allow you to skip one step of any level task. Careful; these do not replenish!
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| 
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| There are also traps, if you want to enable them:
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|  - Hazard Bumpers start popping up on Level 2. They cannot be cleared for five turns; after that, they remain immobile, but are colored and can be cleared, as well as painted.
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|  - Rainbow Traps change the color of all bumpers on the field.
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|  - Spinner Traps change the direction of all bumpers on the field.
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|  - Killer Traps end your board immediately.
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| 
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| The rest of checks are either score bonuses, or simply nothing.
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| 
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| ## What is considered a location check in Bumper Stickers?
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| Every step of a task completed sends a check. Every Treasure Bumper and Bonus Booster will also send a check, whether or not it completes a task.
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| 
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| ## When the player receives an item, what happens?
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| A notification will briefly appear at the bottom of the screen informing you of what you have received.
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