44 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Risk of Rain 2
 | |
| 
 | |
| ## Where is the settings page?
 | |
| 
 | |
| The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
 | |
| config file.
 | |
| 
 | |
| ## What does randomization do to this game?
 | |
| 
 | |
| Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld
 | |
| functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
 | |
| multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
 | |
| other players in other worlds.
 | |
| 
 | |
| ## What Risk of Rain items can appear in other players' worlds?
 | |
| 
 | |
| The Risk of Rain items are:
 | |
| 
 | |
| * `Common Item`    (White items)
 | |
| * `Uncommon Item`  (Green items)
 | |
| * `Boss Item`      (Yellow items)
 | |
| * `Legendary Item` (Red items)
 | |
| * `Lunar Item`     (Blue items)
 | |
| * `Equipment`      (Orange items)
 | |
| * `Dio's Best Friend` (Used if you set the YAML setting `total_revives_available` above `0`)
 | |
| 
 | |
| Each item grants you a random in-game item from the category it belongs to.
 | |
| 
 | |
| When an item is granted by another world to the Risk of Rain player (one of the items listed above) then a random
 | |
| in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment` and
 | |
| the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and _
 | |
| the new equipment_ will take it's place. (If you want the old one back, pick it up.)
 | |
| 
 | |
| ## What does another world's item look like in Risk of Rain?
 | |
| 
 | |
| When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for
 | |
| another player's world. The item in Risk of Rain will disappear in a poof of smoke and the grant will automatically go
 | |
| out to the multiworld.
 | |
| 
 | |
| ## What is the item pickup step?
 | |
| 
 | |
| The item pickup step is a YAML setting which allows you to set how many items you need to spawn before the _next_ item
 | |
| that is spawned disappears (in a poof of smoke) and goes out to the multiworld.
 | 
