* initial (broken) commit * small work on init * Update Items.py * beginning work, some rom patches * commit progress from bh branch * deathlink, fix soft-reset kill, e-tank loss * begin work on targeting new bhclient * write font * definitely didn't forget to add the other two hashes no * update to modern options, begin colors * fix 6th letter bug * palette shuffle + logic rewrite * fix a bunch of pointers * fix color changes, deathlink, and add wily 5 req * adjust weapon weakness generation * Update Rules.py * attempt wily 5 softlock fix * add explicit test for rbm weaknesses * fix difficulty and hard reset * fix connect deathlink and off by one item color * fix atomic fire again * de-jank deathlink * rewrite wily5 rule * fix rare solo-gen fill issue, hopefully * Update Client.py * fix wily 5 requirements * undo fill hook * fix picopico-kun rules * for real this time * update minimum damage requirement * begin move to procedure patch * finish move to APPP, allow rando boobeam, color updates * fix color bug, UT support? * what do you mean I forgot the procedure * fix UT? * plando weakness and fixes * sfx when item received, more time stopper edge cases * Update test_weakness.py * fix rules and color bug * fix color bug, support reduced flashing * major world overhaul * Update Locations.py * fix first found bugs * mypy cleanup * headerless roms * Update Rom.py * further cleanup * work on energylink * el fixes * update to energylink 2.0 packet * energylink balancing * potentially break other clients, more balancing * Update Items.py * remove startup change from basepatch we write that in patch, since we also need to clean the area before applying * el balancing and feedback * hopefully less test failures? * implement world version check * add weapon/health option * Update Rom.py * x/x2 * specials * Update Color.py * Update Options.py * finally apply location groups * bump minor version number instead * fix duplicate stage sends * validate wily 5, tests * see if renaming fixes * add shuffled weakness * remove passwords * refresh rbm select, fix wily 5 validation * forgot we can't check 0 * oops I broke the basepatch (remove failing test later) * fix solo gen fill error? * fix webhost patch recognition * fix imports, basepatch * move to flexibility metric for boss validation * special case boobeam trap * block strobe on stage select init * more energylink balancing * bump world version * wily HP inaccurate in validation * fix validation edge case * save last completed wily to data storage * mypy and pep8 cleanup * fix file browse validation * fix test failure, add enemy weakness * remove test seed * update enemy damage * inno setup * Update en_Mega Man 2.md * setup guide * Update en_Mega Man 2.md * finish plando weakness section * starting rbm edge case * remove * imports * properly wrap later weakness additions in regen playthrough * fix import * forgot readme * remove time stopper special casing since we moved to proper wily 5 validation, this special casing is no longer important * properly type added locations * Update CODEOWNERS * add animation reduction * deprioritize Time Stopper in rush checks * special case wily phase 1 * fix key error * forgot the test * music and general cleanup * the great rename * fix import * thanks pycharm * reorder palette shuffle * account for alien on shuffled weakness * apply suggestions * fix seedbleed * fix invalid buster passthrough * fix weakness landing beneath required amount * fix failsafe * finish music * fix Time Stopper on Flash/Alien * asar pls * Apply suggestions from code review Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * world helpers * init cleanup * apostrophes * clearer wording * mypy and cleanup * options doc cleanup * Update rom.py * rules cleanup * Update __init__.py * Update __init__.py * move to defaultdict * cleanup world helpers * Update __init__.py * remove unnecessary line from fill hook * forgot the other one * apply code review * remove collect * Update rules.py * forgot another --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
139 lines
4.8 KiB
Markdown
139 lines
4.8 KiB
Markdown
# [Archipelago](https://archipelago.gg)  | [Install](https://github.com/ArchipelagoMW/Archipelago/releases)
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Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases,
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presently, Archipelago is also the randomizer itself.
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Currently, the following games are supported:
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* The Legend of Zelda: A Link to the Past
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* Factorio
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* Minecraft
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* Subnautica
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* Slay the Spire
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* Risk of Rain 2
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* The Legend of Zelda: Ocarina of Time
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* Timespinner
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* Super Metroid
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* Secret of Evermore
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* Final Fantasy
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* Rogue Legacy
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* VVVVVV
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* Raft
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* Super Mario 64
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* Meritous
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* Super Metroid/Link to the Past combo randomizer (SMZ3)
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* ChecksFinder
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* ArchipIDLE
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* Hollow Knight
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* The Witness
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* Sonic Adventure 2: Battle
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* Starcraft 2
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* Donkey Kong Country 3
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* Dark Souls 3
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* Super Mario World
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* Pokémon Red and Blue
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* Hylics 2
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* Overcooked! 2
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* Zillion
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* Lufia II Ancient Cave
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* Blasphemous
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* Wargroove
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* Stardew Valley
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* The Legend of Zelda
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* The Messenger
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* Kingdom Hearts 2
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* The Legend of Zelda: Link's Awakening DX
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* Clique
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* Adventure
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* DLC Quest
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* Noita
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* Undertale
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* Bumper Stickers
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* Mega Man Battle Network 3: Blue Version
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* Muse Dash
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* DOOM 1993
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* Terraria
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* Lingo
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* Pokémon Emerald
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* DOOM II
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* Shivers
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* Heretic
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* Landstalker: The Treasures of King Nole
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* Final Fantasy Mystic Quest
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* TUNIC
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* Kirby's Dream Land 3
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* Celeste 64
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* Zork Grand Inquisitor
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* Castlevania 64
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* A Short Hike
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* Yoshi's Island
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* Mario & Luigi: Superstar Saga
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* Bomb Rush Cyberfunk
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* Aquaria
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* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
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* A Hat in Time
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* Old School Runescape
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* Kingdom Hearts 1
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* Mega Man 2
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For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
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Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
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windows binaries.
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## History
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Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here.
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The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:
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* [bonta0's MultiWorld](https://github.com/Bonta0/ALttPEntranceRandomizer/tree/multiworld_31)
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* [AmazingAmpharos' Entrance Randomizer](https://github.com/AmazingAmpharos/ALttPEntranceRandomizer)
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* [VT Web Randomizer](https://github.com/sporchia/alttp_vt_randomizer)
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* [Dessyreqt's alttprandomizer](https://github.com/Dessyreqt/alttprandomizer)
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* [Zarby89's](https://github.com/Ijwu/Enemizer/commits?author=Zarby89)
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and [sosuke3's](https://github.com/Ijwu/Enemizer/commits?author=sosuke3) contributions to Enemizer, which make up the
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vast majority of Enemizer contributions.
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We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the
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path. Just because one person's name may be in a repository title does not mean that only one person made that project
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happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor
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them fairly.
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### Path to the Archipelago
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Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEntranceRandomizer (this project has a
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long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to
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_MultiWorld-Utilities_ to better encompass its intended function. As Archipelago matured, then known as
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"Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository
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(as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
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## Running Archipelago
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For most people, all you need to do is head over to
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the [releases page](https://github.com/ArchipelagoMW/Archipelago/releases), then download and run the appropriate
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installer, or AppImage for Linux-based systems.
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If you are a developer or are running on a platform with no compiled releases available, please see our doc on
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[running Archipelago from source](docs/running%20from%20source.md).
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## Related Repositories
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This project makes use of multiple other projects. We wouldn't be here without these other repositories and the
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contributions of their developers, past and present.
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* [z3randomizer](https://github.com/ArchipelagoMW/z3randomizer)
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* [Enemizer](https://github.com/Ijwu/Enemizer)
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* [Ocarina of Time Randomizer](https://github.com/TestRunnerSRL/OoT-Randomizer)
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## Contributing
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To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our
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[Contributing guidelines](/docs/contributing.md).
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## FAQ
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For Frequently asked questions, please see the website's [FAQ Page](https://archipelago.gg/faq/en/).
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## Code of Conduct
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Please refer to our [code of conduct](/docs/code_of_conduct.md).
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