Files
Grinch-AP/worlds/stardew_valley/test/rules/TestArcades.py
Jérémie Bolduc 7d5693e0fb Stardew Valley: Move BaseTest out of __init__.py to comply with future conventions (#4991)
* move everything out of init; fix from imports and some typing errors

* why is there a change in multiserver

* fix some relative shits
2025-05-13 09:58:03 +02:00

98 lines
4.5 KiB
Python

from ..bases import SVTestBase
from ... import options
class TestArcadeMachinesLogic(SVTestBase):
options = {
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_full_shuffling,
}
def test_prairie_king(self):
self.assertFalse(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assert_cannot_reach_location("Journey of the Prairie King Victory")
boots = self.create_item("JotPK: Progressive Boots")
gun = self.create_item("JotPK: Progressive Gun")
ammo = self.create_item("JotPK: Progressive Ammo")
life = self.create_item("JotPK: Extra Life")
drop = self.create_item("JotPK: Increased Drop Rate")
self.multiworld.state.collect(boots)
self.multiworld.state.collect(gun)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assert_cannot_reach_location("Journey of the Prairie King Victory")
self.remove(boots)
self.remove(gun)
self.multiworld.state.collect(boots)
self.multiworld.state.collect(boots)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assert_cannot_reach_location("Journey of the Prairie King Victory")
self.remove(boots)
self.remove(boots)
self.multiworld.state.collect(boots)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(life)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertFalse(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assert_cannot_reach_location("Journey of the Prairie King Victory")
self.remove(boots)
self.remove(gun)
self.remove(ammo)
self.remove(life)
self.multiworld.state.collect(boots)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(life)
self.multiworld.state.collect(drop)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assert_cannot_reach_location("Journey of the Prairie King Victory")
self.remove(boots)
self.remove(gun)
self.remove(gun)
self.remove(ammo)
self.remove(ammo)
self.remove(life)
self.remove(drop)
self.multiworld.state.collect(boots)
self.multiworld.state.collect(boots)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(gun)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(ammo)
self.multiworld.state.collect(life)
self.multiworld.state.collect(drop)
self.assertTrue(self.world.logic.region.can_reach("JotPK World 1")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 2")(self.multiworld.state))
self.assertTrue(self.world.logic.region.can_reach("JotPK World 3")(self.multiworld.state))
self.assert_can_reach_location("Journey of the Prairie King Victory")
self.remove(boots)
self.remove(boots)
self.remove(gun)
self.remove(gun)
self.remove(gun)
self.remove(gun)
self.remove(ammo)
self.remove(ammo)
self.remove(ammo)
self.remove(life)
self.remove(drop)