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			* Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md Added non-AP World specific information * Update contributing.md Fixed broken link * Some minor touchups * Update Contributing.md Draft for version with picture * Update contributing.md Small word change * Minor updates for conciseness, mostly * Changed all instances of settings to options in info and setup guides I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options. I also changed a leftover "setting" in option.py * Update contributing.md * Update contributing.md * Update setup_en.md Woops I forgot one * Update Options.py Reverted changes regarding options.py * Update worlds/noita/docs/en_Noita.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md revert change waiting for that page to be updated * Update worlds/witness/docs/setup_en.md * Update worlds/witness/docs/en_The Witness.md * Update worlds/soe/docs/multiworld_en.md Fixed Typo Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/witness/docs/en_The Witness.md * Update worlds/adventure/docs/en_Adventure.md * Update worlds/witness/docs/setup_en.md * Updated Stardew valley to hopefully get rid of the merge conflicts * Didn't work :dismay: * Delete worlds/sc2wol/docs/setup_en.md I think this will fix the merge issue * Now it should work * Woops --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
		
			
				
	
	
		
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			35 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Bumper Stickers
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| 
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| ## Where is the options page?
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| The [player options page for Bumper Stickers](../player-options) contains all the options you need to configure and export a config file.
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| 
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| ## What does randomization do to this game?
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| Playing this in Archipelago is a very different experience from Classic mode. You start with a very small board and a set of tasks. Completing those tasks will give you a larger board and more, harder tasks. In addition, special types of bumpers exist that must be cleared in order to progress.
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| 
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| ## What is the goal of Bumper Stickers when randomized?
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| The goal is to complete all of the tasks for all five levels.
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| 
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| ## Which items can be in another player's world?
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| The main objects are:
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|  - Treasure Bumpers, which are worth double points and send a check.
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|  - Bonus Boosters, which permanently increase your score multiplier and send a check.
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| 
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| Some utilities are also available:
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|  - Paint Cans allow you to change the color of any bumper. Receiving a Starting Paint Can will give you one to use immediately, plus start you with one more when a new board starts.
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|  - Turners allow you to change the direction of any bumper. Receiving a Starting Turner will give you one to use immediately, plus start you with one more when a new board starts.
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|  - Task Skips allow you to skip one step of any level task. Careful; these do not replenish!
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| 
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| There are also traps, if you want to enable them:
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|  - Hazard Bumpers start popping up on Level 2. They cannot be cleared for five turns; after that, they remain immobile, but are colored and can be cleared, as well as painted.
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|  - Rainbow Traps change the color of all bumpers on the field.
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|  - Spinner Traps change the direction of all bumpers on the field.
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|  - Killer Traps end your board immediately.
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| 
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| The rest of checks are either score bonuses, or simply nothing.
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| 
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| ## What is considered a location check in Bumper Stickers?
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| Every step of a task completed sends a check. Every Treasure Bumper and Bonus Booster will also send a check, whether or not it completes a task.
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| 
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| ## When the player receives an item, what happens?
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| A notification will briefly appear at the bottom of the screen informing you of what you have received.
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