75 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Setup Guide for The Wind Waker Archipelago
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| 
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| Welcome to The Wind Waker Archipelago! This guide will help you set up the randomizer and play your first multiworld.
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| If you're playing The Wind Waker, you must follow a few simple steps to get started.
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| 
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| ## Requirements
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| 
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| You'll need the following components to be able to play The Wind Waker:
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| * Install [Dolphin Emulator](https://dolphin-emu.org/download/). **We recommend using the latest release.**
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|     * Linux users can use the flatpak package
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|     [available on Flathub](https://flathub.org/apps/org.DolphinEmu.dolphin-emu).
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| * The latest version of the [TWW AP Randomizer Build](https://github.com/tanjo3/wwrando/releases?q=tag%3Aap_2).
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|     * Please note that this build is **different** from the one the standalone randomizer uses. This build is
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|       specifically for Archipelago.
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| * A The Wind Waker ISO (North American version), probably named "Legend of Zelda, The - The Wind Waker (USA).iso".
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| 
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| Optionally, you can also download:
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| * [Wind Waker Tracker](https://github.com/Mysteryem/ww-poptracker/releases/latest)
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|   * Requires [PopTracker](https://github.com/black-sliver/PopTracker/releases)
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| * [Custom Wind Waker Player Models](https://github.com/Sage-of-Mirrors/Custom-Wind-Waker-Player-Models)
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| 
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| ## Setting Up a YAML
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| 
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| All players playing The Wind Waker must provide the room host with a YAML file containing the settings for their world.
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| Visit the [The Wind Waker options page](/games/The%20Wind%20Waker/player-options) to generate a YAML with your desired
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| options. Only locations categorized under the options enabled under "Progression Locations" will be randomized in your
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| world. Once you're happy with your settings, provide the room host with your YAML file and proceed to the next step.
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| 
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| ## Connecting to a Room
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| 
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| The multiworld host will provide you a link to download your APTWW file or a zip file containing everyone's files. The
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| APTWW file should be named `P#_<name>_XXXXX.aptww`, where `#` is your player ID, `<name>` is your player name, and
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| `XXXXX` is the room ID. The host should also provide you with the room's server name and port number.
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| 
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| Once you're ready, follow these steps to connect to the room:
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| 1. Run the TWW AP Randomizer Build. If this is the first time you've opened the randomizer, you'll need to specify the
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| path to your The Wind Waker ISO and the output folder for the randomized ISO. These will be saved for the next time you
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| open the program.
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| 2. Modify any cosmetic convenience tweaks and player customization options as desired.
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| 3. For the APTWW file, browse and locate the path to your APTWW file.
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| 4. Click `Randomize` at the bottom right. This randomizes the ISO and puts it in the output folder you specified. The
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| file will be named `TWW AP_YYYYY_P# (<name>).iso`, where `YYYYY` is the seed name, `#` is your player ID, and `<name>`
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| is your player (slot) name. Verify that the values are correct for the multiworld.
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| 5. Open Dolphin and use it to open the randomized ISO.
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| 6. Start `ArchipelagoLauncher.exe` (without `.exe` on Linux) and choose `The Wind Waker Client`, which will open the
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| text client. If Dolphin is not already open, or you have yet to start a new file, you will be prompted to do so.
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|     * Once you've opened the ISO in Dolphin, the client should say "Dolphin connected successfully.".
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| 7. Connect to the room by entering the server name and port number at the top and pressing `Connect`. For rooms hosted
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| on the website, this will be `archipelago.gg:<port>`, where `<port>` is the port number. If a game is hosted from the
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| `ArchipelagoServer.exe` (without `.exe` on Linux), the port number will default to `38281` but may be changed in the
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| `host.yaml`.
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| 8. If you've opened an ISO corresponding to the multiworld to which you are connected, it should authenticate your slot
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| name automatically when you start a new save file.
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| 
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| ## Troubleshooting
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| 
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| * Ensure you are running the same version of Archipelago on which the multiworld was generated.
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| * Ensure `tww.apworld` is not in your Archipelago installation's `custom_worlds` folder.
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| * Ensure you are using the correct randomizer build for the version of Archipelago you are using. The build should
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|   provide an error message directing you to the correct version. You can also look at the release notes of TWW AP builds
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|   [here](https://github.com/tanjo3/wwrando/releases?q=tag%3Aap_2) to see which versions of Archipelago each build is
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|   compatible with.
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| * Do not run the Archipelago Launcher or Dolphin as an administrator on Windows.
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| * If you encounter issues with authenticating, ensure that the randomized ROM is open in Dolphin and corresponds to the
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|   multiworld to which you are connecting.
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| * Ensure that you do not have any Dolphin cheats or codes enabled. Some cheats or codes can unexpectedly interfere with
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|   emulation and make troubleshooting errors difficult.
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| * Ensure that `Enable Emulated Memory Size Override` in Dolphin (under `Options` > `Configuration` > `Advanced`) is
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|   **disabled**.
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| * If the client cannot connect to Dolphin, ensure Dolphin is on the same drive as Archipelago. Having Dolphin on an
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|   external drive has reportedly caused connection issues.
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| * Ensure the `Fallback Region` in Dolphin (under `Options` > `Configuration` > `General`) is set to `NTSC-U`.
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| * If you run with a custom GC boot menu, you'll need to skip it by going to `Options` > `Configuration` > `GameCube`
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|   and checking `Skip Main Menu`.
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