65 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| Berserker's Multiworld
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| ======================
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| 
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| A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomizer  
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| For setup and instructions there's a [Wiki](https://github.com/Berserker66/MultiWorld-Utilities/wiki)  
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| Downloads can be found at [Releases](https://github.com/Berserker66/MultiWorld-Utilities/releases), including compiled windows binaries.  
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| 
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| Additions/Changes compared to Bonta's V31
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| -----------------
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| 
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| Project
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|  * Available in precompiled form and guided setup for Windows 64Bit on [Releases](https://github.com/Berserker66/MultiWorld-Utilities/releases) page.
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|  * Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done.
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|  * Update modules if they are too old, preventing a crash when trying to connect among potential other issues
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|  * Autoinstall missing modules
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|  * Allow newer versions of modules than specified, as they will *usually* not break compatibility
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|  * Uses "V32" MSU
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|  * Has support for binary patching to allow legal distribution of multiworld rom files
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|  * Various performance improvements (over 100% faster in most cases)
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|  * Various fixes
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|  * Overworld Glitches Logic
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|  * Newer Entrance Randomizer Logic, allowing more potential item and boss locations
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|  * completely redesigned command interface, with `!help` and `/help`
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|  * New Goal: local triforce hunt - limits triforce pieces to your own world so it is your own goal to accomplish
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|  
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| MultiMystery.py
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|  * Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld.
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| Basis is a .yaml file that sets these weights. You can find an [easy.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/easy.yaml) in this project folder to get started.
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|  * Additional instructions are at the start of the file. Open with a text editor.
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|  * Configuration options in the host.yaml file.
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|  * Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players.
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|    * For example, everyone gets the same but random goal.
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|  
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|  MultiServer.py
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|   * Supports automatic port-forwarding, can be enabled in host.yaml
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|   * improved `!players` command, mentioning how many players are currently connected of how many expected and who's missing
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|   * /forfeit Playername now works when the player is not currently connected
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|   * Added `/hint` and `!hint`, configuration in host.yaml and description in help
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|   * various commands, like /send and /hint use "fuzzy text matching", no longer requiring you to enter a location, player name or item name perfectly
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|   * Some item groups also exist, so `/hint Bottles` lists all bottle varieties
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| 
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| Mystery.py
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|  * Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time)
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| If a race ROM is desired, pass --create-race as argument to it
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|  * When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line and character is the culprit
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|  * Option for progressive items, allowing you to turn them off (see easy.yaml for more info)
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|  * Rom-Option for extendedmsu (see easy.yaml for more info)
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|  * Option for "timer"
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|  * Option for "dungeon_counters", allowing you to configure the dungeon item counter
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|  * Option for "glitch_boots", allowing to run glitched modes without automatic boots
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|  * Supports new Meta-Mystery mode. Read [meta.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/meta.yaml) for details.
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|  * Added `dungeonssimple` and `dungeonsfull` ER modes
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|  * Option for local items
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|  * Option for linked options
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|  * Added 'l' to dungeon_items to have a local-world keysanity
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|  
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| MultiClient.py
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|  * Has a Webbrowser based UI now
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|  * Awaits a QUsb2Snes connection when started, latching on when available
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|  * completely redesigned command interface, with `!help` and `/help`
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|  * Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
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|  * Cheating is now controlled by the server and can be disabled through host.yaml
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|  * Automatically starts QUsb2Snes, if it isn't running
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|  * Better reconnect to both snes and server
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