* move everything out of init; fix from imports and some typing errors * why is there a change in multiserver * fix some relative shits
		
			
				
	
	
		
			30 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import unittest
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from typing import ClassVar
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from BaseClasses import get_seed
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from test.param import classvar_matrix
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from ..assertion import WorldAssertMixin
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from ..bases import skip_long_tests, SVTestCase, solo_multiworld
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from ... import options
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if skip_long_tests():
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    raise unittest.SkipTest("Long tests disabled")
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player_options = {
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    options.EntranceRandomization.internal_name: options.EntranceRandomization.option_buildings,
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    options.BundleRandomization.internal_name: options.BundleRandomization.option_remixed,
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    options.BundlePrice.internal_name: options.BundlePrice.option_maximum
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}
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@classvar_matrix(n=range(1000))
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class TestGeneratePreRolledRandomness(WorldAssertMixin, SVTestCase):
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    n: ClassVar[int]
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    def test_given_pre_rolled_difficult_randomness_when_generate_then_basic_checks(self):
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        seed = get_seed()
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        print(f"Generating solo multiworld with seed {seed} for Stardew Valley...")
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        with solo_multiworld(player_options, seed=seed, world_caching=False) as (multiworld, _):
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            self.assert_basic_checks(multiworld)
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