Files
Grinch-AP/worlds/stardew_valley/test/rules/TestStateRules.py
Jérémie Bolduc 7d5693e0fb Stardew Valley: Move BaseTest out of __init__.py to comply with future conventions (#4991)
* move everything out of init; fix from imports and some typing errors

* why is there a change in multiserver

* fix some relative shits
2025-05-13 09:58:03 +02:00

24 lines
1.0 KiB
Python

from ..bases import SVTestBase
from ..options.presets import allsanity_mods_6_x_x
from ...stardew_rule import HasProgressionPercent
class TestHasProgressionPercentWithVictory(SVTestBase):
options = allsanity_mods_6_x_x()
def test_has_100_progression_percent_is_false_while_items_are_missing(self):
has_100_progression_percent = HasProgressionPercent(1, 100)
for i, item in enumerate([i for i in self.multiworld.get_items() if i.advancement and i.code][1:]):
if item.name != "Victory":
self.collect(item)
self.assertFalse(has_100_progression_percent(self.multiworld.state),
f"Rule became true after {i} items, total_progression_items is {self.world.total_progression_items}")
def test_has_100_progression_percent_account_for_victory_not_being_collected(self):
has_100_progression_percent = HasProgressionPercent(1, 100)
self.collect_all_except("Victory")
self.assert_rule_true(has_100_progression_percent, self.multiworld.state)