 81a239325d
			
		
	
	81a239325d
	
	
	
		
			
			Adds Link's Awakening: DX. Fully imports and forks LADXR, with permission - https://github.com/daid/LADXR
		
			
				
	
	
		
			26 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Legend Of Zelda: Link's Awakening DX: Randomizer
 | |
| Or, LADXR for short.
 | |
| 
 | |
| ## What is this?
 | |
| 
 | |
| See https://daid.github.io/LADXR/
 | |
| 
 | |
| ## Usage
 | |
| 
 | |
| The only requirements are: to use python3, and the English v1.0 ROM for Links Awakening DX.
 | |
| 
 | |
| The proper SHA-1 for the rom is `d90ac17e9bf17b6c61624ad9f05447bdb5efc01a`.
 | |
| 
 | |
| Basic usage:
 | |
| `python3 main.py zelda.gbc`
 | |
| 
 | |
| The script will generate a new rom with item locations shuffled. There are many options, see `-h` on the script for details.
 | |
| 
 | |
| ## Development
 | |
| 
 | |
| This is still in the early stage of development. Important bits are:
 | |
| * `randomizer.py`: Contains the actual logic to randomize the rom, and checks to make sure it can be solved.
 | |
| * `logic/*.py`: Contains the logic definitions of what connects to what in the world and what it requires to access that part.
 | |
| * `locations/*.py`: Contains definitions of location types, and what items can be there. As well as the code on how to place an item there. For example the Chest class has a list of all items that can be in a chest. And the needed rom patch to put that an item in a specific chest.
 | |
| * `patches/*.py`: Various patches on the code that are not directly related to a specific location. But more general fixes 
 |