 332eab9569
			
		
	
	332eab9569
	
	
	
		
			
			* add shop shuffle options and items * add logic for the shop slots * write cost tests * start on shop item logic * make strike and second wind early items * some cleanup * remove 5 shards * double cost requirement for really expensive items and raise the rates * add test for shop shuffle with minimum other locations * put power seal in front of shards * rename locations and items * update rules, regions, and shop * update tests and misc fixes * minor cleanup * implement money wrench and figurines * clean out now unneeded info from slot_data * docs update and fix a failure when not shuffling shops * remove shop shuffle option * Finish out shop rules * make seals generation easier to read and fix tests * rule adjustments * oop * adjust the prices to be a bit more generous * add max price to slot data for tracker * update the hard rules a bit * remove unnecessary test * update data_version * bump version and remove info for fixed issues * remove now unneeded assert * review updates * minor bug fix * add a test for minimum locations shop costing * minor optimizations and cleanup * remove whitespace
		
			
				
	
	
		
			80 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # The Messenger
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| 
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| ## Quick Links
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| - [Setup](../../../../tutorial/The%20Messenger/setup/en)
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| - [Settings Page](../../../../games/The%20Messenger/player-settings)
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| - [Courier Github](https://github.com/Brokemia/Courier)
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| - [The Messenger Randomizer Github](https://github.com/minous27/TheMessengerRandomizerMod)
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| - [The Messenger Randomizer AP Github](https://github.com/alwaysintreble/TheMessengerRandomizerModAP)
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| - [Jacksonbird8237's Item Tracker](https://github.com/Jacksonbird8237/TheMessengerItemTracker)
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| - [PopTracker Pack](https://github.com/alwaysintreble/TheMessengerTrackPack)
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| 
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| ## What does randomization do in this game?
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| 
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| All items and upgrades that can be picked up by the player in the game are randomized. The player starts in the Tower of
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| Time HQ with the past section finished, all area portals open, and with the cloud step, and climbing claws already
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| obtained. You'll be forced to do sections of the game in different ways with your current abilities.
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| 
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| ## What items can appear in other players' worlds?
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| 
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| * The player's movement items
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| * Quest and pedestal items
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| * Music Box notes
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| * The Phobekins
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| * Time shards
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| * Shop Upgrades
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| * Power Seals
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| 
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| ## Where can I find items?
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| 
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| You can find items wherever items can be picked up in the original game. This includes:
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| * Shopkeeper dialog where the player originally gains movement items
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| * Quest Item pickups
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| * Music Box notes
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| * Phobekins
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| * Bosses
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| * Shop Upgrades, Money Wrench, and Figurine Purchases
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| * Power seals
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| * Mega Time Shards
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| 
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| ## What are the item name groups?
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| 
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| When you attempt to hint for items in Archipelago you can use either the name for the specific item, or the name of a
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| group of items. Hinting for a group will choose a random item from the group that you do not currently have and hint
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| for it. The groups you can use for The Messenger are:
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| * Notes - This covers the music notes
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| * Keys - An alternative name for the music notes
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| * Crest - The Sun and Moon Crests
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| * Phobekin - Any of the Phobekins
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| * Phobe - An alternative name for the Phobekins
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| 
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| ## Other changes
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| 
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| * The player can return to the Tower of Time HQ at any point by selecting the button from the options menu
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|   * This can cause issues if used at specific times. Current known:
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|     * During Boss fights
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|     * After Courage Note collection (Corrupted Future chase)
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|       * This is currently an expected action in logic. If you do need to teleport during this chase sequence, it
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|         is recommended to quit to title and reload the save
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| * After reaching ninja village a teleport option is added to the menu to reach it quickly
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| * Toggle Windmill Shuriken button is added to option menu once the item is received
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| * The mod option menu will also have a hint item button, as well as a release and collect button that are all placed when
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|   the player fulfills the necessary conditions.
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| * After running the game with the mod, a config file (APConfig.toml) will be generated in your game folder that can be
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|   used to modify certain settings such as text size and color. This can also be used to specify a player name that can't
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|   be entered in game.
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| 
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| ## Known issues
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| * Ruxxtin Coffin cutscene will sometimes not play correctly, but will still reward the item
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| * If you receive the Magic Firefly while in Quillshroom Marsh, The De-curse Queen cutscene will not play. You can exit
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|   to Searing Crags and re-enter to get it to play correctly.
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| * Sometimes upon teleporting back to HQ, Ninja will run left and enter a different portal than the one entered by the
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|   player. This may also cause a softlock.
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| * Text entry menus don't accept controller input
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| * Opening the shop chest in power seal hunt mode from the tower of time HQ will softlock the game.
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| 
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| ## What do I do if I have a problem?
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| 
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| If you believe something happened that isn't intended, please get the `log.txt` from the folder of your game installation
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| and send a bug report either on GitHub or the [Archipelago Discord Server](http://archipelago.gg/discord)
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