64 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Castlevania 64 Setup Guide
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
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- A Castlevania 64 ROM of the US 1.0 version specifically. The Archipelago community cannot provide this.
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- [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) 2.7 or later
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### Configuring BizHawk
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Once you have installed BizHawk, open `EmuHawk.exe` and change the following settings:
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- If you're using BizHawk 2.7 or 2.8, go to `Config > Customize`. On the Advanced tab, switch the Lua Core from
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`NLua+KopiLua` to `Lua+LuaInterface`, then restart EmuHawk. (If you're using BizHawk 2.9, you can skip this step.)
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- Under `Config > Customize`, check the "Run in background" option to prevent disconnecting from the client while you're
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tabbed out of EmuHawk.
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- Open a `.z64` file in EmuHawk and go to `Config > Controllers…` to configure your inputs. If you can't click
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`Controllers…`, load any `.z64` ROM first.
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- Consider clearing keybinds in `Config > Hotkeys…` if you don't intend to use them. Select the keybind and press Esc to
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clear it.
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- All non-Japanese versions of the N64 Castlevanias require a Controller Pak to save game data. To enable this, while
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you still have the `.z64` ROM loaded, go to `N64 > Controller Settings...`, click the dropdown by `Controller 1`, and
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click `Memory Card`. You must then restart EmuHawk for it to take effect.
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- After enabling the `Memory Card` setting, next time you boot up your Castlevania 64 ROM, you will see the 
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No "CASTLEVANIA" Note Found screen. Pick `Create "CASTLEVANIA" Note Now > Yes` to create save data and enable saving at
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the White Jewels.
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## Generating and Patching a Game
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1. Create your options file (YAML). You can make one on the
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[Castlevania 64 options page](../../../games/Castlevania%2064/player-options).
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2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
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This will generate an output file for you. Your patch file will have the `.apcv64` file extension.
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3. Open `ArchipelagoLauncher.exe`
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4. Select "Open Patch" on the left side and select your patch file.
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5. If this is your first time patching, you will be prompted to locate your vanilla ROM.
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6. A patched `.z64` file will be created in the same place as the patch file.
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7. On your first time opening a patch with BizHawk Client, you will also be asked to locate `EmuHawk.exe` in your
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BizHawk install.
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If you're playing a single-player seed, and you don't care about hints, you can stop here, close the client, and load
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the patched ROM in any emulator or EverDrive of your choice. However, for multiworlds and other Archipelago features,
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continue below using BizHawk as your emulator.
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## Connecting to a Server
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By default, opening a patch file will do steps 1-5 below for you automatically. Even so, keep them in your memory just
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in case you have to close and reopen a window mid-game for some reason.
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1. Castlevania 64 uses Archipelago's BizHawk Client. If the client isn't still open from when you patched your game,
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you can re-open it from the launcher.
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2. Ensure EmuHawk is running the patched ROM.
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3. In EmuHawk, go to `Tools > Lua Console`. This window must stay open while playing.
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4. In the Lua Console window, go to `Script > Open Script…`.
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5. Navigate to your Archipelago install folder and open `data/lua/connector_bizhawk_generic.lua`.
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6. The emulator may freeze every few seconds until it manages to connect to the client. This is expected. The BizHawk
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Client window should indicate that it connected and recognized Castlevania 64.
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7. To connect the client to the server, enter your room's address and port (e.g. `archipelago.gg:38281`) into the
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top text field of the client and click Connect.
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You should now be able to receive and send items. You'll need to do these steps every time you want to reconnect. It is
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perfectly safe to make progress offline; everything will re-sync when you reconnect.
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