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			* Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md Added non-AP World specific information * Update contributing.md Fixed broken link * Some minor touchups * Update Contributing.md Draft for version with picture * Update contributing.md Small word change * Minor updates for conciseness, mostly * Changed all instances of settings to options in info and setup guides I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options. I also changed a leftover "setting" in option.py * Update contributing.md * Update contributing.md * Update setup_en.md Woops I forgot one * Update Options.py Reverted changes regarding options.py * Update worlds/noita/docs/en_Noita.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md revert change waiting for that page to be updated * Update worlds/witness/docs/setup_en.md * Update worlds/witness/docs/en_The Witness.md * Update worlds/soe/docs/multiworld_en.md Fixed Typo Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/witness/docs/en_The Witness.md * Update worlds/adventure/docs/en_Adventure.md * Update worlds/witness/docs/setup_en.md * Updated Stardew valley to hopefully get rid of the merge conflicts * Didn't work :dismay: * Delete worlds/sc2wol/docs/setup_en.md I think this will fix the merge issue * Now it should work * Woops --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
		
			
				
	
	
		
			41 lines
		
	
	
		
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			Markdown
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Ocarina of Time
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| 
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| ## Where is the options page?
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| 
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| The [player options page for this game](../player-options) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| 
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| Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is
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| always able to be completed, but because of the item shuffle the player may need to access certain areas before they
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| would in the vanilla game. A list of perhaps non-obvious pieces of logic can be found
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| [here](https://wiki.ootrandomizer.com/index.php?title=Logic).
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| 
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| ## What items and locations get shuffled?
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| 
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| All main inventory items, collectables, and ammunition can be shuffled, and all locations in the game which could
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| contain any of those items may have their contents changed. Gold Skultulla locations may also be included as necessary
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| checks at the user's discretion.
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| 
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| ## Which items can be in another player's world?
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| 
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| Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit
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| certain items to your own world.
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| 
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| ## What does another world's item look like in OoT?
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| Items belonging to other worlds are represented by the Zelda's Letter item.
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| 
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| ## When the player receives an item, what happens?
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| 
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| When the player receives an item, Link will hold the item above his head and display it to the world. It's good for
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| business!
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| 
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| ## Unique Local Commands
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| 
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| The following commands are only available when using the OoTClient to play with Archipelago.
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| 
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| - `/n64` Check N64 Connection State
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| - `/deathlink` Toggle deathlink from client. Overrides default option.
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