Files
Grinch-AP/worlds/grinch/Client.py

430 lines
21 KiB
Python

import time
from typing import TYPE_CHECKING, Sequence
import asyncio
import NetUtils
import copy
import uuid
import Utils
from .Locations import grinch_locations, GrinchLocation
from .Items import ALL_ITEMS_TABLE, MISSION_ITEMS_TABLE, GADGETS_TABLE, KEYS_TABLE, GrinchItemData #, SLEIGH_PARTS_TABLE
import worlds._bizhawk as bizhawk
from worlds._bizhawk.client import BizHawkClient
if TYPE_CHECKING:
from worlds._bizhawk.context import BizHawkClientContext
from CommonClient import logger
# Stores received index of last item received in PS1 memory card save data
# By storing this index, it will remember the last item received and prevent item duplication loops
RECV_ITEM_ADDR = 0x010068
RECV_ITEM_BITSIZE = 4
# Maximum number of times we check if we are in demo mode or not
MAX_DEMO_MODE_CHECK = 30
# List of Menu Map IDs
MENU_MAP_IDS: list[int] = [0x00, 0x02, 0x35, 0x36, 0x37]
MAX_EGGS: int = 200
EGG_COUNT_ADDR: int = 0x010058
EGG_ADDR_BYTESIZE: int = 2
class GrinchClient(BizHawkClient):
game = "The Grinch"
system = "PSX"
patch_suffix = ".apgrinch"
items_handling = 0b111
demo_mode_buffer: int = 0
last_map_location: int = -1
ingame_log: bool = False
previous_egg_count: int = 0
send_ring_link: bool = False
unique_client_id: int = 0
def __init__(self):
super().__init__()
self.last_received_index = 0
self.loading_bios_msg = False
self.loc_unlimited_eggs = False
self.unique_client_id = 0
async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
from CommonClient import logger
# TODO Check the ROM data to see if it matches against bytes expected
grinch_identifier_ram_address: int = 0x00928C
bios_identifier_ram_address: int = 0x097F30
try:
bytes_actual: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
grinch_identifier_ram_address, 11, "MainRAM")]))[0]
psx_rom_name = bytes_actual.decode("ascii")
if psx_rom_name != "SLUS_011.97":
bios_bytes_check: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
bios_identifier_ram_address, 24, "MainRAM")]))[0]
if "System ROM Version" in bios_bytes_check.decode("ascii"):
if not self.loading_bios_msg:
self.loading_bios_msg = True
logger.error("BIOS is currently loading. Will wait up to 5 seconds before retrying.")
return False
logger.error("Invalid rom detected. You are not playing Grinch USA Version.")
raise Exception("Invalid rom detected. You are not playing Grinch USA Version.")
ctx.command_processor.commands["ringlink"] = _cmd_ringlink
except Exception:
return False
ctx.game = self.game
ctx.items_handling = self.items_handling
ctx.want_slot_data = True
ctx.watcher_timeout = 0.125
self.loading_bios_msg = False
return True
def on_package(self, ctx: "BizHawkClientContext", cmd: str, args: dict) -> None:
from CommonClient import logger
super().on_package(ctx, cmd, args)
match cmd:
case "Connected": # On Connect
self.loc_unlimited_eggs = bool(ctx.slot_data["give_unlimited_eggs"])
self.unique_client_id = self._get_uuid()
logger.info("You are now connected to the client. "+
"There may be a slight delay to check you are not in demo mode before locations start to send.")
ring_link_enabled = bool(ctx.slot_data["ring_link"])
tags = copy.deepcopy(ctx.tags)
if ring_link_enabled:
self.send_ring_link = True
Utils.async_start(self.ring_link_output(ctx), name="EggLink")
ctx.tags.add("RingLink")
else:
ctx.tags -= { "RingLink" }
if tags != ctx.tags:
Utils.async_start(ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}]), "Update RingLink Tags")
case "Bounced":
if "tags" not in args:
return
if "RingLink" in ctx.tags and "RingLink" in args["tags"] and args["data"]["source"] != self.unique_client_id:
Utils.async_start(self.ring_link_input(args["data"]["amount"], ctx), "SyncEggs")
async def set_auth(self, ctx: "BizHawkClientContext") -> None:
await ctx.get_username()
async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
from CommonClient import logger
#If the player is not connected to an AP Server, or their connection was disconnected.
if not ctx.slot:
return
try:
if not await self.ingame_checker(ctx):
return
await self.location_checker(ctx)
await self.receiving_items_handler(ctx)
await self.goal_checker(ctx)
await self.option_handler(ctx)
await self.constant_address_update(ctx)
except bizhawk.RequestFailedError as ex:
# The connector didn't respond. Exit handler and return to main loop to reconnect
logger.error("Failure to connect / authenticate the grinch. Error details: " + str(ex))
pass
except Exception as genericEx:
# For all other errors, catch this and let the client gracefully disconnect
logger.error("Unknown error occurred while playing the grinch. Error details: " + str(genericEx))
await ctx.disconnect(False)
pass
async def location_checker(self, ctx: "BizHawkClientContext"):
from CommonClient import logger
# Update the AP Server to know what locations are not checked yet.
local_locations_checked: list[int] = []
addr_list_to_read: list[tuple[int, int, str]] = []
local_ap_locations: set[int] = copy.deepcopy(ctx.missing_locations)
# Loop through the first time of everything left to create the list of RAM addresses to read / monitor.
for missing_location in local_ap_locations:
grinch_loc_name = ctx.location_names.lookup_in_game(missing_location)
grinch_loc_ram_data = grinch_locations[grinch_loc_name]
missing_addr_list: list[tuple[int, int, str]] = [(read_addr.ram_address, read_addr.bit_size, "MainRAM") for
read_addr in grinch_loc_ram_data.update_ram_addr]
addr_list_to_read = [*addr_list_to_read, *missing_addr_list]
returned_bytes: list[bytes] = await bizhawk.read(ctx.bizhawk_ctx, addr_list_to_read)
# Now loop through everything again and this time get the byte value from the above read, convert to int,
# and check to see if that ram address has our expected value.
for missing_location in local_ap_locations:
# Missing location is the AP ID & we need to convert it back to a location name within our game.
# Using the location name, we can then get the Grinch ram data from there.
grinch_loc_name = ctx.location_names.lookup_in_game(missing_location)
grinch_loc_ram_data = grinch_locations[grinch_loc_name]
# Grinch ram data may have more than one address to update, so we are going to loop through all addresses in a location
# We use a list here to keep track of all our checks. If they are all true, then and only then do we mark that location as checked.
ram_checked_list: list[bool] = []
for addr_to_update in grinch_loc_ram_data.update_ram_addr:
is_binary = True if not addr_to_update.binary_bit_pos is None else False
orig_index: int = addr_list_to_read.index((addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM"))
value_read_from_bizhawk: int = int.from_bytes(returned_bytes[orig_index], "little")
if is_binary:
ram_checked_list.append((value_read_from_bizhawk & (1 << addr_to_update.binary_bit_pos)) > 0)
else:
expected_int_value = addr_to_update.value
ram_checked_list.append(expected_int_value == value_read_from_bizhawk)
if all(ram_checked_list):
local_locations_checked.append(GrinchLocation.get_apid(grinch_loc_ram_data.id))
# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
locations_sent_to_ap: set[int] = await ctx.check_locations(local_locations_checked)
if len(locations_sent_to_ap) > 0:
await self.remove_physical_items(ctx)
ctx.locations_checked = set(local_locations_checked)
async def receiving_items_handler(self, ctx: "BizHawkClientContext"):
# Len will give us the size of the items received list & we will track that against how many items we received already
# If the list says that we have 3 items and we already received items, we will ignore and continue.
# Otherwise, we will get the new items and give them to the player.
self.last_received_index = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
RECV_ITEM_ADDR, RECV_ITEM_BITSIZE, "MainRAM")]))[0], "little")
if len(ctx.items_received) == self.last_received_index:
return
# Ensures we only get the new items that we want to give the player
new_items_only = ctx.items_received[self.last_received_index:]
ram_addr_dict: dict[int, list[int]] = {}
for item_received in new_items_only:
local_item = ctx.item_names.lookup_in_game(item_received.item)
grinch_item_ram_data = ALL_ITEMS_TABLE[local_item]
for addr_to_update in grinch_item_ram_data.update_ram_addr:
is_binary = True if not addr_to_update.binary_bit_pos is None else False
if addr_to_update.ram_address in ram_addr_dict.keys():
current_ram_address_value = ram_addr_dict[addr_to_update.ram_address][0]
else:
current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
if is_binary:
logger.info(str(item_received)+"before")
current_ram_address_value = (current_ram_address_value | (1 << addr_to_update.binary_bit_pos))
logger.info(str(item_received) + "after")
elif addr_to_update.update_existing_value:
# Grabs minimum value of a list of numbers and makes sure it does not go above max count possible
current_ram_address_value += addr_to_update.value
current_ram_address_value = min(current_ram_address_value, addr_to_update.max_count)
else:
current_ram_address_value = addr_to_update.value
# Write the updated value back into RAM
ram_addr_dict[addr_to_update.ram_address] = [current_ram_address_value, addr_to_update.bit_size]
self.last_received_index += 1
# Update the latest received item index to ram as well.
ram_addr_dict[RECV_ITEM_ADDR] = [self.last_received_index, RECV_ITEM_BITSIZE]
await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
async def goal_checker(self, ctx: "BizHawkClientContext"):
if not ctx.finished_game:
goal_loc = grinch_locations["MC - Sleigh Ride - Neutralizing Santa"]
goal_ram_address = goal_loc.update_ram_addr[0]
current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
goal_ram_address.ram_address, goal_ram_address.bit_size, "MainRAM")]))[0], "little")
# if (current_ram_address_value & (1 << goal_ram_address.binary_bit_pos)) > 0:
if current_ram_address_value == goal_ram_address.value:
ctx.finished_game = True
await ctx.send_msgs([{
"cmd": "StatusUpdate",
"status": NetUtils.ClientStatus.CLIENT_GOAL,
}])
# This function's entire purpose is to take away items we physically received ingame, but have not received from AP
async def remove_physical_items(self, ctx: "BizHawkClientContext"):
ram_addr_dict: dict[int, list[int]] = {}
list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
items_to_check: dict[str, GrinchItemData] = {**GADGETS_TABLE} #, **SLEIGH_PARTS_TABLE
heart_count = len(list(item_id for item_id in list_recv_itemids if item_id == 42570))
heart_item_data = ALL_ITEMS_TABLE["Heart of Stone"]
ram_addr_dict[heart_item_data.update_ram_addr[0].ram_address] = [min(heart_count, 4), 1]
# Setting mission count for all accesses back to 0 to prevent warping/unlocking after completing 3 missions
ram_addr_dict[0x0100F0] = [0, 4]
for (item_name, item_data) in items_to_check.items():
# If item is an event or already been received, ignore.
if item_data.id is None or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
continue
# This assumes we don't have the item so we must set all the data to 0
for addr_to_update in item_data.update_ram_addr:
is_binary = True if not addr_to_update.binary_bit_pos is None else False
if is_binary:
if addr_to_update.ram_address in ram_addr_dict.keys():
current_bin_value = ram_addr_dict[addr_to_update.ram_address][0]
else:
current_bin_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
ram_addr_dict[addr_to_update.ram_address] = [current_bin_value, 1]
else:
ram_addr_dict[addr_to_update.ram_address] = [0, addr_to_update.bit_size]
await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
def convert_dict_to_ram_list(self, addr_dict: dict[int, list[int]]) -> list[tuple[int, Sequence[int], str]]:
addr_list_to_update: list[tuple[int, Sequence[int], str]] = []
for (key, val) in addr_dict.items():
addr_list_to_update.append((key, val[0].to_bytes(val[1], "little"), "MainRAM"))
return addr_list_to_update
# Removes the regional access until you actually received it from AP.
async def constant_address_update(self, ctx: "BizHawkClientContext"):
ram_addr_dict: dict[int, list[int]] = {}
list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
items_to_check: dict[str, GrinchItemData] = {**KEYS_TABLE, **MISSION_ITEMS_TABLE}
for (item_name, item_data) in items_to_check.items():
# If item is an event or already been received, ignore.
if item_data.id is None: # or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
continue
# This will either constantly update the item to ensure you still have it or take it away if you don't deserve it
for addr_to_update in item_data.update_ram_addr:
is_binary = True if not addr_to_update.binary_bit_pos is None else False
if is_binary:
if addr_to_update.ram_address in ram_addr_dict.keys():
current_bin_value = ram_addr_dict[addr_to_update.ram_address][0]
else:
current_bin_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
current_bin_value |= (1 << addr_to_update.binary_bit_pos)
else:
current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
ram_addr_dict[addr_to_update.ram_address] = [current_bin_value, 1]
else:
if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
ram_addr_dict[addr_to_update.ram_address] = [addr_to_update.value, addr_to_update.bit_size]
else:
ram_addr_dict[addr_to_update.ram_address] = [0, addr_to_update.bit_size]
await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
async def ingame_checker(self, ctx: "BizHawkClientContext"):
from CommonClient import logger
ingame_map_id = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
0x010000, 1, "MainRAM")]))[0], "little")
#If not in game or at a menu, or loading the publisher logos
if ingame_map_id <= 0x04 or ingame_map_id >= 0x35:
return False
#If grinch has changed maps
if not ingame_map_id == self.last_map_location:
# If the last "map" we were on was a menu or a publisher logo
if self.last_map_location in MENU_MAP_IDS:
# Reset our demo mode checker just in case the game is in demo mode.
self.demo_mode_buffer = 0
self.ingame_log = False
return False
# Update the previous map we were on to be the current map.
self.last_map_location = ingame_map_id
# Use this as a delayed check to make sure we are in game
if not self.demo_mode_buffer == MAX_DEMO_MODE_CHECK:
await asyncio.sleep(0.1)
self.demo_mode_buffer += 1
return False
demo_mode = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
0x01008A, 1, "MainRAM")]))[0], "little")
if demo_mode == 1:
return False
if not self.ingame_log:
logger.info("You can now start sending locations from the Grinch!")
self.ingame_log = True
return True
async def option_handler(self, ctx: "BizHawkClientContext"):
if self.loc_unlimited_eggs:
await bizhawk.write(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, MAX_EGGS.to_bytes(2,"little"), "MainRAM")])
async def ring_link_output(self, ctx: "BizHawkClientContext"):
from CommonClient import logger
while self.send_ring_link and ctx.slot:
try:
current_egg_count = int.from_bytes(
(await bizhawk.read(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]))[0], "little")
if (current_egg_count - self.previous_egg_count) != 0:
msg = {
"cmd": "Bounce",
"data": {
"time": time.time(),
"source": self.unique_client_id,
"amount": current_egg_count - self.previous_egg_count
},
"tags": ["RingLink"]
}
await ctx.send_msgs([msg])
self.previous_egg_count = current_egg_count
# logger.info(f"RingLink: You sent {str(current_egg_count - self.previous_egg_count)} rotten eggs.")
await asyncio.sleep(0.1)
except Exception as ex:
logger.error("While monitoring grinch's egg count ingame, an error occurred. Details:"+ str(ex))
self.send_ring_link = False
if not ctx.slot:
logger.info("You must be connected to the multi-world in order for RingLink to work properly.")
async def ring_link_input(self, egg_amount: int, ctx: "BizHawkClientContext"):
from CommonClient import logger
game_egg_count = int.from_bytes(
(await bizhawk.read(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]))[0], "little")
non_neg_eggs = game_egg_count + egg_amount if game_egg_count + egg_amount > 0 else 0
current_egg_count = min(non_neg_eggs, MAX_EGGS)
await bizhawk.write(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR,
int(current_egg_count).to_bytes(EGG_ADDR_BYTESIZE, "little"), "MainRAM")])
self.previous_egg_count = current_egg_count
# logger.info(f"RingLink: You received {str(egg_amount)} rotten eggs.")
def _get_uuid(self) -> int:
string_id = str(uuid.uuid4())
uid: int = 0
for char in string_id:
uid += ord(char)
return uid
def _cmd_ringlink(self):
"""Toggle ringling from client. Overrides default setting."""
if not self.ctx.slot:
return
Utils.async_start(_update_ring_link(self.ctx, not "RingLink" in self.ctx.tags), name="Update RingLink")
async def _update_ring_link(ctx: "BizHawkClientContext", ring_link: bool):
"""Helper function to set Ring Link connection tag on/off and update the connection if already connected."""
old_tags = copy.deepcopy(ctx.tags)
if ring_link:
ctx.tags.add("RingLink")
else:
ctx.tags -= {"RingLink"}
if old_tags != ctx.tags and ctx.server and not ctx.server.socket.closed:
await ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}])