Commit Graph

52 Commits

Author SHA1 Message Date
MarioSpore
8e1217d1a5 Fixed small issue with location groups & ram watching with goal 2025-09-26 21:40:52 -04:00
MarioSpore
3edb733dcb Ringlink toggle command implement 2025-09-22 21:38:06 -04:00
MarioSpore
ea8262855e Abbreviated regions & blueprints 2025-09-20 21:41:40 -04:00
MarioSpore
c279ef7bc6 - Major refactoring of location, region, and goal item names 2025-09-20 15:48:24 -04:00
MarioSpore
e17895902e Add unique id to compensate for multiple grinch games in one multiworld 2025-09-13 00:58:12 -04:00
SomeJakeGuy
c888e17845 Fixed previous fixes for address optimization. 2025-09-12 23:10:19 -04:00
MarioSpore
3dee611b51 Fixed double receive eggs to self 2025-09-12 22:22:54 -04:00
MarioSpore
d6c7a04316 Fixed negative int bug 2025-09-12 21:27:11 -04:00
MarioSpore
900c8a519a Fixed SADX/SA2B crashes? 2025-09-12 05:44:49 -04:00
MarioSpore
96eb8fcd9a Fix ringlink output 2025-09-11 00:11:25 -04:00
MarioSpore
d4bd682ac9 Fix location send speed code 2025-09-10 23:19:36 -04:00
MarioSpore
d8483bef6e Fixes client crash if the emulator is paused with ringlink enabled. Still won't be able to send out ringlink when this occurs 2025-09-09 23:09:56 -04:00
MarioSpore
56a198fcfd Vastly improved speed of remove_physical_items, constant_address_update, & receiving_items_handler 2025-09-09 22:06:07 -04:00
MarioSpore
4e362dc722 Fixed output for ring link to be in a loop 2025-09-09 21:01:56 -04:00
MarioSpore
cfcfc9ecfd Fixed ring link input 2025-09-09 17:44:04 -04:00
SomeJakeGuy
14c95aa85b Fix some small issues with async on_package and changing things to be async starts instead. 2025-09-09 01:29:32 -04:00
MarioSpore
8628f6637a Fully implement ringlink 2025-09-09 00:04:09 -04:00
MarioSpore
51aad167cc Update ap connection detection to only after the slot name is entered and you fully connect 2025-09-06 20:05:36 -04:00
MarioSpore
e2def66522 Added comment explaining recently added except block 2025-09-06 19:43:57 -04:00
MarioSpore
73e9d9d577 Added 2nd exception if theres other error types while playing the game 2025-09-06 19:37:46 -04:00
MarioSpore
a5d7ff65c1 Update constant address update to always give or take away mission specific items/keys 2025-09-06 19:22:34 -04:00
MarioSpore
985c8b681b ring link psuedocode part 3 2025-09-05 00:09:25 -04:00
MarioSpore
cf5a4012c0 ring link psuedocode part 2 2025-09-05 00:02:01 -04:00
MarioSpore
c59e75ef7b Ring link psuedocode, thanks for graymondgt for getting this started 2025-09-04 23:48:53 -04:00
MarioSpore
8ff2fb91d4 Minor fix to prevent trigger from occuring too early 2025-09-01 15:49:09 -04:00
MarioSpore
b7315a9991 Make all accesses be set to 0 for cutscene triggers on 3 missions each area 2025-08-31 16:23:46 -04:00
MarioSpore
e76dd67ff6 Made Sleigh parts table in Client.py to not be imported 2025-08-31 13:59:20 -04:00
MarioSpore
a16de9da0a Reworded connection message 2025-08-31 13:47:30 -04:00
MarioSpore
af0527f9a6 Message send upon connection to wait to send locations 2025-08-31 13:45:51 -04:00
MarioSpore
04bb867805 Removes sleigh parts table from constant ram addresses & hardcodes Who Lake mission count to prevent warping to sleigh room without being softlocked 2025-08-31 13:21:54 -04:00
MarioSpore
b0619d5751 Fix removing physical item binary nonsense 2025-08-30 19:59:56 -04:00
MarioSpore
b918d96294 Fix update constant ram address to only trigger when new locations are sent to AP 2025-08-30 17:26:06 -04:00
MarioSpore
dc76761fc8 Updated proper logging & fixed logic for demo mode detection 2025-08-30 16:33:21 -04:00
MarioSpore
cf7f16d36b Changed item received addresses among other removals that became useless 2025-08-30 09:09:35 -04:00
MarioSpore
8c07ca8c81 Fix Sleigh Room door issues 2025-08-26 22:38:39 -04:00
MarioSpore
fc31e2f442 Adds delay for demo mode to mitigate visitsanity location sends 2025-08-26 21:28:02 -04:00
MarioSpore
bfca1df83c Comment out keys and gadget tables to prevent cutscene loops 2025-08-25 21:34:41 -04:00
MarioSpore
41e55b169f Remove unused imports 2025-08-25 19:48:45 -04:00
MarioSpore
ff9c7480db Specific conditions for handling heart of stones and sleigh room key for preventing vanilla items sent 2025-08-25 18:49:44 -04:00
MarioSpore
5444ea7061 Reset locations ingame through loops that I do not deserve 2025-08-25 18:27:19 -04:00
MarioSpore
069355778d Fixes item validation issues with traps 2025-08-25 17:07:21 -04:00
MarioSpore
9a6f6f7a75 Fixes the loop issue that doesn't check all RAM addresses before it actually marks the location as "checked" 2025-08-25 17:03:48 -04:00
MarioSpore
837e651d7b Forgot to comment out the await function to fully disable opening the sleigh room door if you receive all the sleigh parts 2025-08-19 23:23:11 -04:00
MarioSpore
3dc4802be7 Logic now requires Sleigh Room Key to goal along with other minor changes to reflect this 2025-08-19 22:29:00 -04:00
MarioSpore
5eaf551584 Fix locations not sending, also makes unlimited_eggs option officially works. ALSO remembers items sent on disconnect! 2025-08-19 01:59:18 -04:00
MarioSpore
659ae21fa7 Possible fixes to OverflowError during releases and RuntimeError when certain number of locations are sent. Needs to be tested. 2025-08-17 21:22:12 -04:00
MarioSpore
3549e55c59 Functioning goal 2025-08-16 02:24:19 -04:00
MarioSpore
044fdaa717 Various code changes that handles unlimited rotten eggs option, checks no longer sending during demo/main menu, have certain items, if set to true in Items.py, to add/remove instead of setting, and logs to display when you are in BIOS and you need to wait a bit. 2025-08-14 00:23:40 -04:00
MarioSpore
f38a5fbadd Items are now working! 2025-08-07 00:38:42 -04:00
MarioSpore
4123961e81 Working locations! 2025-08-06 23:34:52 -04:00