23 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Hollow Knight
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| ## Where is the settings page?
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| The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| Randomization swaps around the locations of items. The items being swapped around are chosen within your YAML.
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| Shop costs are presently always randomized.
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| 
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| ## What Hollow Knight items can appear in other players' worlds?
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| This is dependent entirely upon your YAML settings. Some examples include: charms, grubs, lifeblood cocoons, geo, etc.
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| 
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| ## What does another world's item look like in Hollow Knight?
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| When the Hollow Knight player picks up an item from a location and it is an item for another game it will appear in that
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| player's recent items display as an item being sent to another player. If the item is for another Hollow Knight player
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| then the sprite will be that of the item's original sprite. If the item belongs to a player that is not playing Hollow
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| Knight then the sprite will be the Archipelago logo.
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