* Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md Added non-AP World specific information * Update contributing.md Fixed broken link * Some minor touchups * Update Contributing.md Draft for version with picture * Update contributing.md Small word change * Minor updates for conciseness, mostly * Changed all instances of settings to options in info and setup guides I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options. I also changed a leftover "setting" in option.py * Update contributing.md * Update contributing.md * Update setup_en.md Woops I forgot one * Update Options.py Reverted changes regarding options.py * Update worlds/noita/docs/en_Noita.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md revert change waiting for that page to be updated * Update worlds/witness/docs/setup_en.md * Update worlds/witness/docs/en_The Witness.md * Update worlds/soe/docs/multiworld_en.md Fixed Typo Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/witness/docs/en_The Witness.md * Update worlds/adventure/docs/en_Adventure.md * Update worlds/witness/docs/setup_en.md * Updated Stardew valley to hopefully get rid of the merge conflicts * Didn't work :dismay: * Delete worlds/sc2wol/docs/setup_en.md I think this will fix the merge issue * Now it should work * Woops --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
		
			
				
	
	
		
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			61 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Landstalker: The Treasures of King Nole
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## Where is the options page?
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The [player options page for this game](../player-options) contains most of the options you need to 
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configure and export a config file.
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## What does randomization do to this game?
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All items are shuffled while keeping a logic to make every seed completable.
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Some key items could be obtained in a very different order compared to the vanilla game, leading to very unusual situations.
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The world is made as open as possible while keeping the original locks behind the same items & triggers as vanilla 
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when that makes sense logic-wise. This puts the emphasis on exploration and gameplay by removing all the scenario
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and story-related triggers, giving a wide open world to explore.
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## What items and locations get shuffled?
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All items and locations are shuffled. This includes **chests**, items on **ground**, in **shops**, and given by **NPCs**.
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It's also worth noting that all of these items are shuffled among all worlds, meaning every item can be sent to you 
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by other players.
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## What are the main differences compared to the vanilla game?
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The **Key** is now a unique item and can open several doors without being consumed, making it a standard progression item. 
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All key doors are gone, except three of them :
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  - the Mercator castle backdoor (giving access to Greenmaze sector)
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  - Thieves Hideout middle door (cutting the level in half)
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  - King Nole's Labyrinth door near entrance
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---
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The secondary shop of Mercator requiring to do the traders sidequest in the original game is now unlocked by having
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**Buyer Card** in your inventory.
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You will need as many **jewels** as specified in the options to use the teleporter to go to Kazalt and the final dungeon.
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If you find and use the **Lithograph**, it will tell you in which world are each one of your jewels.
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Each seed, there is a random dungeon which is chosen to be the "dark dungeon" where you won't see anything unless you
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have the **Lantern** in your inventory. Unlike vanilla, King Nole's Labyrinth no longer has the few dark rooms the lantern
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was originally intended for.
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The **Statue of Jypta** is introduced as a real item (instead of just being an intro gimmick) and gives you gold over 
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time while you're walking, the same way Healing Boots heal you when you walk.
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## What do I need to know for my first seed?
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It's advised you keep Massan as your starting region for your first seed, since taking another starting region might 
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be significantly harder, both combat-wise and logic-wise.
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Having fully open & shuffled teleportation trees is an interesting way to play, but is discouraged for beginners 
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as well since it can force you to go in late-game zones with few Life Stocks.
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Overall, the default options are good for a beginner-friendly seed, and if you don't feel too confident, you can also
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lower the combat difficulty to make it more forgiving.
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*Have fun on your adventure!*
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