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			* Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md Added non-AP World specific information * Update contributing.md Fixed broken link * Some minor touchups * Update Contributing.md Draft for version with picture * Update contributing.md Small word change * Minor updates for conciseness, mostly * Changed all instances of settings to options in info and setup guides I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options. I also changed a leftover "setting" in option.py * Update contributing.md * Update contributing.md * Update setup_en.md Woops I forgot one * Update Options.py Reverted changes regarding options.py * Update worlds/noita/docs/en_Noita.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md revert change waiting for that page to be updated * Update worlds/witness/docs/setup_en.md * Update worlds/witness/docs/en_The Witness.md * Update worlds/soe/docs/multiworld_en.md Fixed Typo Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/witness/docs/en_The Witness.md * Update worlds/adventure/docs/en_Adventure.md * Update worlds/witness/docs/setup_en.md * Updated Stardew valley to hopefully get rid of the merge conflicts * Didn't work :dismay: * Delete worlds/sc2wol/docs/setup_en.md I think this will fix the merge issue * Now it should work * Woops --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
		
			
				
	
	
		
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			Markdown
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Setup Guide for Ocarina of Time Archipelago
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| 
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| ## Important
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| 
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| As we are using BizHawk, this guide is only applicable to Windows and Linux systems.
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| 
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| ## Required Software
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| 
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| - BizHawk: [BizHawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory)
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|   - Version 2.3.1 and later are supported. Version 2.7 is recommended for stability.
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|   - Detailed installation instructions for BizHawk can be found at the above link.
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|   - Windows users must run the prereq installer first, which can also be found at the above link.
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| - The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases).
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| - An Ocarina of Time v1.0 ROM.
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| 
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| ## Configuring BizHawk
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| 
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| Once BizHawk has been installed, open EmuHawk and change the following settings:
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| 
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| - (≤ 2.8) Go to Config > Customize. Switch to the Advanced tab, then switch the Lua Core from "NLua+KopiLua" to
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|   "Lua+LuaInterface". Then restart EmuHawk. This is required for the Lua script to function correctly.
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|   **NOTE: Even if "Lua+LuaInterface" is already selected, toggle between the two options and reselect it. Fresh installs** 
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|   **of newer versions of EmuHawk have a tendency to show "Lua+LuaInterface" as the default selected option but still load** 
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|   **"NLua+KopiLua" until this step is done.**
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| - Under Config > Customize > Advanced, make sure the box for AutoSaveRAM is checked, and click the 5s button.
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|   This reduces the possibility of losing save data in emulator crashes.
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| - Under Config > Customize, check the "Run in background" and "Accept background input" boxes. This will allow you to
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|   continue playing in the background, even if another window is selected.
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| - Under Config > Hotkeys, many hotkeys are listed, with many bound to common keys on the keyboard. You will likely want
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|   to disable most of these, which you can do quickly using `Esc`.
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| - If playing with a controller, when you bind controls, disable "P1 A Up", "P1 A Down", "P1 A Left", and "P1 A Right"
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|   as these interfere with aiming if bound. Set directional input using the Analog tab instead.
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| - Under N64 enable "Use Expansion Slot". This is required for savestates to work.
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|   (The N64 menu only appears after loading a ROM.)
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| 
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| It is strongly recommended to associate N64 rom extensions (\*.n64, \*.z64) to the EmuHawk we've just installed.
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| To do so, we simply have to search any N64 rom we happened to own, right click and select "Open with...", unfold
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| the list that appears and select the bottom option "Look for another application", then browse to the BizHawk folder
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| and select EmuHawk.exe.
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| 
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| An alternative BizHawk setup guide as well as various pieces of troubleshooting advice can be found
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| [here](https://wiki.ootrandomizer.com/index.php?title=Bizhawk).
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| 
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| ## Create a Config (.yaml) File
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| 
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| ### What is a config file and why do I need one?
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| 
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| See the guide on setting up a basic YAML at the Archipelago setup
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| guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
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| 
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| ### Where do I get a config file?
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| 
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| The Player Options page on the website allows you to configure your personal options and export a config file from
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| them. Player options page: [Ocarina of Time Player Options Page](/games/Ocarina%20of%20Time/player-options)
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| 
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| ### Verifying your config file
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| 
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| If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML
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| validator page: [YAML Validation page](/mysterycheck)
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| 
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| ## Joining a MultiWorld Game
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| 
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| ### Obtain your OOT patch file
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| 
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| When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
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| the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
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| files. Your data file should have a `.apz5` extension.
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| 
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| Double-click on your `.apz5` file to start your client and start the ROM patch process. Once the process is finished
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| (this can take a while), the client and the emulator will be started automatically (if you associated the extension
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| to the emulator as recommended).
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| 
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| ### Connect to the Multiserver
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| 
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| Once both the client and the emulator are started, you must connect them. Navigate to your Archipelago install folder,
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| then to `data/lua`, and drag+drop the `connector_oot.lua` script onto the main EmuHawk window. (You could instead open
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| the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `connector_oot.lua` with the file picker.)
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| 
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| To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the
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| server uses password, type in the bottom textfield `/connect <address>:<port> [password]`)
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| 
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| Now you are ready to start your adventure in Hyrule.
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