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			Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: alchav <alchav@jalchavware.com>
		
			
				
	
	
		
			64 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Super Mario Land 2: 6 Golden Coins
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| 
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| ## Where is the options page?
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| 
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| The [player options page for this game](../player-options) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What items and locations get shuffled?
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| 
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| Completing a level's exits results in a location check instead of automatically bringing you to the next level.
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| Where there are secret exits, the secret exit will be a separate location check. There is one exception, Hippo Zone,
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| that does not have a separate check for its secret exit. The Hippo Zone secret exit will still bring you to the Space
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| Zone.
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| 
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| Ringing the Midway Bells in each level that has one will register a location check. If the "Shuffle Midway Bells" option
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| is turned on, then ringing the bell will not grant the checkpoint, and instead you must obtain the Midway Bell item from
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| the item pool to gain the checkpoint for that level. Holding SELECT while loading into a level where you have unlocked
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| the Midway Bell checkpoint will start you at the beginning of the level.
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| 
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| Unlocking paths to new levels requires finding or receiving Zone Progression items. For example, receiving the first
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| "Turtle Zone Progression" will unlock the path from Turtle Zone 1 to Turtle Zone 2. Paths to secret levels are separate
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| items, so Turtle Zone Secret will open the path from Turtle Zone 2 to the Turtle Zone Secret Course.
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| 
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| Depending on settings, there may be some "Zone Progression x2" items that open two paths at once.
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| 
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| The path from Tree Zone 2 to the branch to Tree Zone 3 and 4 is one unlock, so both levels will open at this point.
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| 
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| Besides the zone progression unlocks, the following items are always shuffled:
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| - Mushroom: required to become Big Mario. If you are Fire or Bunny Mario and take damage, and have not obtained the
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| Mushroom, you will drop straight down to Small Mario.
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| - Fire Flower: required to become Fire Mario.
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| - Carrot: required to become Bunny Mario.
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| - Hippo Bubble: required to use the bubbles in Hippo Zone to fly.
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| - Water Physics: Mario will fall through water as though it is air until this is obtained.
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| - Space Physics: the Space Zone levels will have normal gravity until this is obtained.
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| - Super Star Duration Increase: you begin with a drastically lowered invincibility star duration, and these items will
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| increase it.
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| 
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| Additionally, the following items can be shuffled depending on your YAML options:
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| - The 6 Golden Coins: note that the game will still show you the coin being sent to the castle when defeating a boss
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| regardless of whether the coin is actually obtained in that location.
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| - Mario Coin Fragments: As an alternative to shuffling the 6 Golden Coins, you can shuffle Mario Coin Fragments,
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| a chosen percentage of which are needed to assemble the Mario Coin. You will start with the other 5 coins.
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| - Normal Mode/Easy Mode: you can start the game in Normal Mode with an Easy Mode "upgrade" in the item pool, or start in
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| Easy Mode with a Normal Mode "trap" item, swapping the difficulty.
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| - Auto Scroll: auto-scrolling levels can be set to not auto scroll until this trap item is received.
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| - Pipe Traversal: required to enter pipes. Can also be split into 4 items, each enabling pipe entry from a different
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| direction.
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| - Coins: if Coinsanity is enabled, coins will be shuffled into the item pool. A number of checks will be added to each
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| level for obtaining a specific number of coins within a single playthrough of the level.
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| 
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| 
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| ## When the player receives an item, what happens?
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| 
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| There is no in-game indication that an item has been received. You will need to watch the client or web tracker to be
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| sure you're aware of the items you've received.
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| 
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| ## Special Thanks to:
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| 
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| - [froggestspirit](https://github.com/froggestspirit) for his Super Mario Land 2 disassembly. While very incomplete, it
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| had enough memory values mapped out to make my work significantly easier.
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| - [slashinfty](https://github.com/slashinfty), the author of the
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| [Super Mario Land 2 Randomizer](https://sml2r.download/) for permitting me to port features such as Randomize Enemies
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| and Randomize Platforms directly from it. |