CaitSith2 96e12088d7 Shop-sanity shops now marked as counting towards end-game credits.
Retro single arrow now marks itself as purchased from every single shop location on initial purchase.  (Nothing prevents you from buying your 'first' quiver if you already have one, however, its 6 hint points for the price of one in shop sanity.)
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Berserker's Multiworld

A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomizer.
For setup and instructions there's a Wiki.
Downloads can be found at Releases, including compiled windows binaries.

Additions/Changes compared to Bonta's V31

Project

  • Available in precompiled form and guided setup for Windows 64Bit on the Releases page
  • Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done
  • Update modules if they are too old to prevent crashes and other possible issues.
  • Autoinstall missing modules
  • Allow newer versions of modules than specified, as they will usually not break compatibility
  • Uses "V32" MSU
  • Has support for binary patching to allow legal distribution of multiworld rom files
  • Various performance improvements (over 100% faster in most cases)
  • Various fixes
  • Overworld Glitches Logic
  • Newer Entrance Randomizer Logic, allowing more potential item and boss locations
  • New Goal: local triforce hunt - Keeps triforce pieces local to your world

MultiMystery.py

  • Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld. Basis is a .yaml file that sets these weights. You can find an playerSettings.yaml in this project folder to get started
  • Additional instructions are at the start of the file. Open with a text editor
  • Configuration options can be found in the host.yaml file
  • Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players
    • For example, everyone gets the same but random goal

MultiServer.py

  • Supports automatic port-forwarding, can be enabled in host.yaml
  • Added commands /hint and !hint. See host.yaml for more information
  • Updates have been made to the following commands:
    • !players now displays the number of connected players, expected total player count, and which players are missing
    • forfeit now works when a player is no longer connected
    • /send, /hint, and various other commands now use "fuzzy text matching". It is no longer required to enter a location, player name or item name perfectly
  • Some item groups also exist, so /hint Bottles lists all bottle varieties

Mystery.py

  • Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time). If a race ROM is desired, pass --create-race as argument to it
  • When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line, and character is the culprit
  • Option for progressive items, allowing you to turn them off (see playerSettings.yaml for more information)
  • Option for "timer", allows you to configure a timer to display in game and/or options for timed one hit knock out
  • Option for "dungeon_counters", allowing you to configure the dungeon item counter
  • Option for "glitch_boots", allowing to run glitched modes without automatic boots
  • Supports new Meta-Mystery mode. Read meta.yaml for details.
  • Added dungeonssimple and dungeonsfull entrance randomizer modes
  • Option for local items, allowing certain items to appear in your world only and not in other players' worlds
  • Option for linked options
  • Added 'l' to dungeon_items to have a local-world keysanity

MultiClient.py

  • Has a Webbrowser based UI now
  • Awaits a QUsb2Snes connection when started, latching on when available
  • Completely redesigned command interface, with !help and /help
  • Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld
  • Cheating is now controlled by the server and can be disabled in host.yaml
  • Automatically starts QUsb2Snes, if it isn't running
  • Better reconnect to both snes and server
Description
Archipelago Multi-Game Randomizer and Server
Readme MIT 74 MiB
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