 80d7ac4164
			
		
	
	80d7ac4164
	
	
	
		
			
			* fix cloudy park 4 rule, zero deathlink message * remove redundant door_shuffle bool when generic ER gets in, this whole function gets rewritten. So just clean it a little now. * properly fix deathlink messages, fix fill error * update docs
		
			
				
	
	
		
			40 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Kirby's Dream Land 3
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| 
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| ## Where is the options page?
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| 
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| The [player options page for this game](../player-options) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| Kirby will be unable to absorb Copy Abilities and meet up with his animal friends until they are sent to him. Items such
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| as Heart Stars, 1-Ups, and Invincibility Candy will be shuffled into the pool for Kirby to receive.
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| 
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| ## What is considered a location check in Kirby's Dream Land 3?
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| - Completing a stage for the first time
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| - Completing the given task of a stage and receiving a Heart Star
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| - Purifying a boss after acquiring a certain number of Heart Stars
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|  (indicated by their portrait flashing in the level select)
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| - If enabled, 1-Ups and Maxim Tomatoes
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| - If enabled, every single Star Piece within a stage
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| 
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| ## When the player receives an item, what happens?
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| A sound effect will play, and Kirby will immediately receive the effects of that item, such as being able to receive Copy Abilities from enemies that 
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| give said Copy Ability. Animal Friends will require leaving the room you are currently in before they will appear.
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| 
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| ## What is the goal of Kirby's Dream Land 3?
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| Under the Zero goal, players must collect enough Heart Stars to purify the five bosses and gain access to the Hyper Zone,
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| where Zero can be found and defeated.
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| 
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| Under the Boss Butch goal, players must collect enough Heart Stars to purify the five bosses
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| and then complete the Boss Butch game mode accessible from the main menu.
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| 
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| Under the MG5 goal, players must collect enough Heart Stars to purify the five bosses 
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| and then perfect the Super MG5 game mode accessible from the main menu.
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| 
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| Under the Jumping goal, players must collect enough Heart Stars to purify the five bosses
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| and then reach a target score in the Jumping game mode accessible from the main menu.
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| 
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| ## Why is EmuHawk resizing itself while I'm playing?
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| Kirby's Dream Land 3 changes the SNES's display resolution from 1x to 2x many times during gameplay (particularly in rooms with foreground effects).
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| To counter-act this resizing, set SNES -> Options -> "Always use double-size frame buffer".
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