* Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md Added non-AP World specific information * Update contributing.md Fixed broken link * Some minor touchups * Update Contributing.md Draft for version with picture * Update contributing.md Small word change * Minor updates for conciseness, mostly * Changed all instances of settings to options in info and setup guides I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options. I also changed a leftover "setting" in option.py * Update contributing.md * Update contributing.md * Update setup_en.md Woops I forgot one * Update Options.py Reverted changes regarding options.py * Update worlds/noita/docs/en_Noita.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md revert change waiting for that page to be updated * Update worlds/witness/docs/setup_en.md * Update worlds/witness/docs/en_The Witness.md * Update worlds/soe/docs/multiworld_en.md Fixed Typo Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/witness/docs/en_The Witness.md * Update worlds/adventure/docs/en_Adventure.md * Update worlds/witness/docs/setup_en.md * Updated Stardew valley to hopefully get rid of the merge conflicts * Didn't work :dismay: * Delete worlds/sc2wol/docs/setup_en.md I think this will fix the merge issue * Now it should work * Woops --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
51 lines
2.6 KiB
Markdown
51 lines
2.6 KiB
Markdown
# The Witness
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## Where is the options page?
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The [player options page for this game](../player-options) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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Puzzles are randomly generated using the popular [Sigma Rando](https://github.com/sigma144/witness-randomizer).
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They are made to be similar to the original game, but with different solutions.
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On top of that, each puzzle symbol (Squares, Stars, Dots, etc.) is now an item.
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Panels with puzzle symbols on them are now locked initially.
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## What is a "check" in The Witness?
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Solving the last panel in a row of panels or an important standalone panel will count as a check, and send out an item.
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It is also possible to add Environmental Puzzles into the location pool via the "Shuffle Environmental Puzzles" option.
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## What "items" can you unlock in The Witness?
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Every puzzle symbol and many other puzzle mechanics are items.
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This includes symbols such as "Dots", "Black/White Squares", "Colored Squares", "Stars", "Symmetry", "Shapers" (coll. "Tetris Pieces"), "Erasers" and many more.
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Alternatively (or additionally), you can play "Door shuffle", where some doors won't open until you receive their "key".
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You can also set lasers to be items you can receive.
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## What else can I find in the world?
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By default, the audio logs scattered around the world will have 10 hints for your locations or items on them.
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Example: "Shipwreck Vault contains Triangles".
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## The Jungle, Orchard, Forest and Color Bunker aren't randomized. What gives?
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There are limitations to what can currently be randomized in The Witness.
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There is an option to turn these non-randomized panels off, called "disable_non_randomized" in your yaml file. This will also slightly change the activation requirement of certain panels, detailed [here](https://github.com/sigma144/witness-randomizer/wiki/Activation-Triggers).
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## A note on starting inventory and excluded locations
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In this randomizer, items added to start_inventory will be removed from the item pool (as many copies as specified).
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It is also possible to add items to the starting inventory that are not part of the mode you are playing.
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In this case, the generator will make its best attempt to adjust logic accordingly.
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One of the use cases of this could be to pre-open a specific door or pre-activate a single laser.
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In "shuffle_EPs: obelisk_sides", any Environmental Puzzles in exclude_locations will be pre-completed and not considered for their Obelisk Side.
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If every Environmental Puzzle on an Obelisk Side is pre-completed, that side disappears from the location pool entirely.
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