* Add docs * Fix character * Configuration Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * ajuster Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * inclure Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * doublon Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * remplissage Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * autre Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * pouvoir Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * mappemonde Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * apostrophes Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * virgule Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * fournir Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * apostrophes 2 Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * snes9x Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * apostrophes 3 Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * options Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * lien Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * de laquelle Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * Étape de génération Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * apostrophes 4 Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * également Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * guillemets Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * guillemets 2 Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * adresse Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * Connect Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * seed Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> * Changer fichier yaml pour de configuration * Fix capitalization Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Fix capitalization 2 Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Fix typo+Add link to fr/en info page --------- Co-authored-by: Jérémie Bolduc <16137441+Jouramie@users.noreply.github.com> Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
		
			
				
	
	
		
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			168 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Final Fantasy Mystic Quest Setup Guide
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
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- Hardware or software capable of loading and playing SNES ROM files
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    - An emulator capable of connecting to SNI such as:
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        - snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases),
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        - BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html)
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        - RetroArch 1.10.1 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or,
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    - An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
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      compatible hardware
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- Your legally obtained Final Fantasy Mystic Quest NA 1.0 or 1.1 ROM file, probably named `Final Fantasy - Mystic Quest (U) (V1.0).sfc` or `Final Fantasy - Mystic Quest (U) (V1.1).sfc`
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The Archipelago community cannot supply you with this.
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## Installation Procedures
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### Linux Setup
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1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer 
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   file is located in the assets section at the bottom of the version information. You'll likely be looking for the `.AppImage`.**
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2. It is recommended to use either RetroArch or BizHawk if you run on linux, as snes9x-rr isn't compatible.
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### Windows Setup
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1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer 
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   file is located in the assets section at the bottom of the version information.**
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2. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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   files.
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    1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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    2. Right-click on a ROM file and select **Open with...**
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    3. Check the box next to **Always use this app to open .sfc files**
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    4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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    5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
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       extracted in step one.
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## Create a Config (.yaml) File
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### What is a config file and why do I need one?
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See the guide on setting up a basic YAML at the Archipelago setup
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guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
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### Where do I get a config file?
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The Player Options page on the website allows you to configure your personal options and export a config file from
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them. Player options page: [Final Fantasy Mystic Quest Player Options Page](/games/Final%20Fantasy%20Mystic%20Quest/player-options)
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### Verifying your config file
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If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML
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validator page: [YAML Validation page](/mysterycheck)
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## Generating a Single-Player Game
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1. Navigate to the Player Options page, configure your options, and click the "Generate Game" button.
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    - Player Options page: [Final Fantasy Mystic Quest Player Options Page](/games/Final%20Fantasy%20Mystic%20Quest/player-options)
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2. You will be presented with a "Seed Info" page.
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3. Click the "Create New Room" link.
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4. You will be presented with a server page, from which you can download your `.apmq` patch file.
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5. Go to the [FFMQR website](https://ffmqrando.net/Archipelago) and select your Final Fantasy Mystic Quest ROM
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and the .apmq file you received, choose optional preferences, and click `Generate` to get your patched ROM.
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7. Since this is a single-player game, you will no longer need the client, so feel free to close it.
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## Joining a MultiWorld Game
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your patch file, or with a zip file containing
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everyone's patch files. Your patch file should have a `.apmq` extension.
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Go to the [FFMQR website](https://ffmqrando.net/Archipelago) and select your Final Fantasy Mystic Quest ROM
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and the .apmq file you received, choose optional preferences, and click `Generate` to get your patched ROM.
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Manually launch the SNI Client, and run the patched ROM in your chosen software or hardware.
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### Connect to the client
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#### With an emulator
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If this is the first time SNI launches, you may be prompted to allow it to communicate through the Windows Firewall.
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##### snes9x-rr
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1. Load your ROM file if it hasn't already been loaded.
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2. Click on the File menu and hover on **Lua Scripting**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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    - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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      emulator is 64-bit or 32-bit.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of 
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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##### BizHawk
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
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   menu options:  
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   `Config --> Cores --> SNES --> BSNES`  
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   Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`.
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5. Select the `Connector.lua` file included with your client
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    - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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      emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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##### RetroArch 1.10.1 or newer
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You only have to do these steps once. Note, RetroArch 1.9.x will not work as it is older than 1.10.1.
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1. Enter the RetroArch main menu screen.
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2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
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3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
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   Network Command Port at 55355.
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4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
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   Performance)".
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When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
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read ROM data.
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#### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
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this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES
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releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases)
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Other hardware may find helpful information on the usb2snes platforms
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page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms)
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1. Close your emulator, which may have auto-launched.
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2. Power on your device and load the ROM.
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### Connect to the Archipelago Server
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SNI serves as the interface between your emulator and the server. Since you launched it manually, you need to tell it what server to connect to. 
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If the server is hosted on Archipelago.gg, get the port the server hosts your game on at the top of the game room (last line before the worlds are listed).
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In the SNI client, either type `/connect address` (where `address` is the address of the server, for example `/connect archipelago.gg:12345`), or type the address and port on the "Server" input field, then press `Connect`.
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If the server is hosted locally, simply ask the host for the address of the server, and copy/paste it into the "Server" input field then press `Connect`.
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The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
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### Play the game
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
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successfully joining a multiworld game!
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## Hosting a MultiWorld game
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The recommended way to host a game is to use our hosting service. The process is relatively simple:
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1. Collect config files from your players.
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2. Create a zip file containing your players' config files.
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3. Upload that zip file to the Generate page above.
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    - Generate page: [WebHost Seed Generation Page](/generate)
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4. Wait a moment while the seed is generated.
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5. When the seed is generated, you will be redirected to a "Seed Info" page.
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6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
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   they may download their patch files from there.
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7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
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   players in the game. Any observers may also be given the link to this page.
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8. Once all players have joined, you may begin playing.
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