Files
Grinch-AP/worlds/grinch/docs/setup_en.md
2025-08-07 22:48:24 -04:00

2.7 KiB

The Grinch - Setup Guide

Required Software

  • Archipelago. Please use version 0.6.2 or later for integrated BizHawk support.
  • Legally obtained NTSC Bin ROM file, probably named something like Grinch, The (USA) (En,Fr,Es).bin.
  • CUE files may work, but I have not tested this.
  • BizHawk Version 2.9.1 is supported, but I can't promise if any version is stable or not.
  • The latest grinch.apworld file. You can find this on the Releases page. Put this in your Archipelago/custom_worlds folder.

Configuring your Config (.yaml) file

What is a config file and why do I need one?

See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide

Where do I get a config file?

The Player options page on the website allows you to configure your personal options and export a config file from them: The Grinch Player Options Page

Verifying your config file

If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page: YAML Validation page

Joining a MultiWorld Game

Connect to the Multiserver

Once both the client and the emulator are started, they must be connected. This should happen automatically. However, if the lua script window doesn't appear, then within the emulator click on the "Tools" menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script. Navigate to your Archipelago install folder and open data/lua/connector_bizhawk_generic.lua.

To connect the client to the multiserver simply put <address>:<port> on the text field on top and press enter (if the server uses a password, type in the bottom text field /connect <address>:<port> [password])

Hosting a MultiWorld game

The recommended way to host a game is to use our hosting service. The process is relatively simple:

  1. Collect config files from your players.
  2. Upload the config files to the Generate page above.
  3. Wait a moment while the seed is generated.
  4. When the seed is generated, you will be redirected to a "Seed Info" page.
  5. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so they may download their patch files from there.
  6. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all players in the game. Any observers may also be given the link to this page.
  7. Once all players have joined, you may begin playing.