* move everything out of init; fix from imports and some typing errors * why is there a change in multiserver * fix some relative shits
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from ..bases import SVTestBase
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from ...options import BuildingProgression, FarmType
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class TestBuildingLogic(SVTestBase):
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    options = {
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        FarmType.internal_name: FarmType.option_standard,
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        BuildingProgression.internal_name: BuildingProgression.option_progressive,
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    }
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    def test_coop_blueprint(self):
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        self.assert_cannot_reach_location("Coop Blueprint")
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        self.collect_lots_of_money()
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        self.assert_can_reach_location("Coop Blueprint")
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    def test_big_coop_blueprint(self):
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        self.assert_cannot_reach_location("Big Coop Blueprint")
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        self.collect_lots_of_money()
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        self.assert_cannot_reach_location("Big Coop Blueprint")
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        self.multiworld.state.collect(self.create_item("Progressive Coop"))
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        self.assert_can_reach_location("Big Coop Blueprint")
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    def test_deluxe_coop_blueprint(self):
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        self.assert_cannot_reach_location("Deluxe Coop Blueprint")
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        self.collect_lots_of_money()
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        self.assert_cannot_reach_location("Deluxe Coop Blueprint")
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        self.multiworld.state.collect(self.create_item("Progressive Coop"))
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        self.assert_cannot_reach_location("Deluxe Coop Blueprint")
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        self.multiworld.state.collect(self.create_item("Progressive Coop"))
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        self.assert_can_reach_location("Deluxe Coop Blueprint")
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    def test_big_shed_blueprint(self):
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        self.assert_cannot_reach_location("Big Shed Blueprint")
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        self.collect_lots_of_money()
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        self.assert_cannot_reach_location("Big Shed Blueprint")
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        self.multiworld.state.collect(self.create_item("Progressive Shed"))
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        self.assert_can_reach_location("Big Shed Blueprint")
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