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Grinch-AP/worlds/subnautica/docs/setup_en.md
Danaël V 11b32f17ab Docs: replacing "setting" to "option" in world docs (#2622)
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I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options.
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Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-22 17:46:14 +01:00

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# Subnautica Randomizer Setup Guide
## Required Software
- Subnautica from: [Subnautica Steam Store Page](https://store.steampowered.com/app/264710/Subnautica/) | [Subnautica Epic Game Store Page](https://store.epicgames.com/p/subnautica)
- Archipelago Mod for Subnautica
from: [Subnautica Archipelago Mod Releases Page](https://github.com/Berserker66/ArchipelagoSubnauticaModSrc/releases)
## Installation Procedure
1. Unpack the Archipelago Mod into your Subnautica folder, so that `Subnautica/BepInEx` is a valid path.
2. Start Subnautica. You should see a connect form with three text boxes in the top left of your main menu.
**If using Linux,** add ``WINEDLLOVERRIDES="winhttp=n,b" %command%`` to your Subnautica launch arguments on Steam. If you bought Subnautica elsewhere, you can either add it as a non-steam game and use those launch arguments or use winecfg to set the dll override.
## Connecting
Use the connect form in Subnautica's main menu to enter your connection information to connect to an Archipelago multiworld.
Connection information consists of:
- Host: the full url that you're trying to connect to, such as `archipelago.gg:38281`.
- PlayerName: your name in the multiworld. Can also be called "slot name" and is the name you entered when creating your options.
- Password: optional password, leave blank if no password was set.
After the connection is made, start a new game. You should start to see Archipelago chat messages to appear, such as a message announcing that you joined the multiworld.
## Resuming
Savegames store their connection information and automatically attempt to reestablish the connection upon loading.
If the connection information is no longer valid, such as if the server's IP and/or port have changed,
you need to use the connect form on the main menu beforehand.
Warning: Currently it is not checked whether a loaded savegame belongs to the multiworld you are connecting to. Please ensure that yourself beforehand.
## Console Commands
The mod adds the following console commands:
- `say` sends the text following it to Archipelago as a chat message.
- For example, to use the [`!hint` command](/tutorial/Archipelago/commands/en#remote-commands), type `say !hint`.
- `silent` toggles Archipelago messages appearing.
- `tracker` rotates through the possible settings for the in-game tracker that displays the closest uncollected location.
- `deathlink` toggles death link.
To enable the console in Subnautica, press `Shift+Enter`.
## Known Issues
- Do not attempt playing vanilla saves while the mod is installed, as the mod will override the scan information of the savegame.
- When exiting to the main menu the mod's state is not properly reset. Loading a savegame from here will break various things.
If you want to reload a save it is recommended you relaunch the game entirely.
- Attempting to load a savegame containing no longer valid connection information without entering valid information on the main menu will hang on the loading screen.
## Troubleshooting
If you don't see the connect form on the main menu screen, check whether you see a file named `LogOutput.txt` in the Subnautica/BepInEx directory.
If not, BepInEx is not correctly installed, otherwise open it and look for `Plugin Archipelago is loaded!`.
If the file doesn't contain this text, then BepInEx didn't find the Archipelago mod, so check your paths.