126 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # The Wind Waker
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| 
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| ## Where is the options page?
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| 
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| The [player options page for this game](../player-options) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| 
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| Items get shuffled between the different locations in the game, so each playthrough is unique. Randomized locations
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| include chests, items received from NPC, and treasure salvaged from the ocean floor. The randomizer also includes
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| quality-of-life features such as a fully opened world, removing many cutscenes, increased sailing speed, and more.
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| 
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| ## Which locations get shuffled?
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| 
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| Only locations put into logic by the world's settings will be randomized. The remaining locations in the game will have
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| a yellow Rupee, which includes a message that the location is not randomized.
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| 
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| ## What is the goal of The Wind Waker?
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| 
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| Reach and defeat Ganondorf atop Ganon's Tower. This will require all eight shards of the Triforce of Courage, the
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| fully-powered Master Sword (unless it's swords optional or swordless mode), Light Arrows, and any other items necessary
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| to reach Ganondorf.
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| 
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| ## What does another world's item look like in TWW?
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| 
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| Items belonging to other non-TWW worlds are represented by Father's Letter (the letter Medli gives you to give to
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| Komali), an unused item in the randomizer.
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| 
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| ## What happens when the player receives an item?
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| 
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| When the player receives an item, it will automatically be added to Link's inventory. Link **will not** hold the item
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| above his head like many other Zelda randomizers.
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| 
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| ## I need help! What do I do?
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| 
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| Refer to the [FAQ](https://lagolunatic.github.io/wwrando/faq/) first. Then, try the troubleshooting steps in the
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| [setup guide](/tutorial/The%20Wind%20Waker/setup/en). If you are still stuck, please ask in the Wind Waker channel in
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| the Archipelago server.
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| 
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| ## I opened the game in Dolphin, but I don't have any of my starting items!
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| 
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| You must connect to the multiworld room to receive any items, including your starting inventory.
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| 
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| ## Known issues
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| 
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| - Randomized freestanding rupees, spoils, and bait will also be given to the player picking up the item. The item will
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|   be sent properly, but the collecting player will receive an extra copy.
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| - Demo items (items held over Link's head) that are **not** randomized, such as rupees from salvages from random light
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|   rings or rewards from minigames, will not work.
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| - Item get messages for progressive items received on locations that send earlier than intended will be incorrect. This
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|   does not affect gameplay.
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| - The Heart Piece count in item get messages will be off by one. This does not affect gameplay.
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| - It has been reported that item links can be buggy. It is nothing game-breaking, but do be aware of it.
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| 
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| Feel free to report any other issues or suggest improvements in the Wind Waker channel in the Archipelago server!
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| 
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| ## Tips and Tricks
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| 
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| ### Where are dungeon secrets found in the dungeons?
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| 
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| [This document](https://docs.google.com/document/d/1LrjGr6W9970XEA-pzl8OhwnqMqTbQaxCX--M-kdsLos/edit?usp=sharing) has
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| images of each of the dungeon secrets.
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| 
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| ### What exactly do the obscure and precise difficulty options do?
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| 
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| The `logic_obscurity` and `logic_precision` options modify the randomizer's logic to put various tricks and techniques
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| into logic.
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| [This document](https://docs.google.com/spreadsheets/d/14ToE1SvNr9yRRqU4GK2qxIsuDUs9Edegik3wUbLtzH8/edit?usp=sharing)
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| neatly lists the changes that are made. The options are progressive, so, for instance, hard obscure difficulty includes
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| both normal and hard obscure tricks. Some changes require a combination of both options. For example, to put having the
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| Forsaken Fortress cannons blow the door up for you into logic requires both obscure and precise difficulty to be set to
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| at least normal.
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| 
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| ### What are the different options presets?
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| 
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| A few presets are available on the [player options page](../player-options) for your convenience.
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| 
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| - **Tournament S7**: These are (as close to as possible) the settings used in the WWR Racing Server's
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|   [Season 7 Tournament](https://docs.google.com/document/d/1mJj7an-DvpYilwNt-DdlFOy1fz5_NMZaPZvHeIekplc).
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|   The preset features 3 required bosses and hard obscurity difficulty, and while the list of enabled progression options
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|   may seem intimidating, the preset also excludes several locations.
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| - **Miniblins 2025**: These are (as close to as possible) the settings used in the WWR Racing Server's
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|   [2025 Season of Miniblins](https://docs.google.com/document/d/19vT68eU6PepD2BD2ZjR9ikElfqs8pXfqQucZ-TcscV8). This
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|   preset is great if you're new to Wind Waker! There aren't too many locations in the world, and you only need to
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|   complete two dungeons. You also start with many convenience items, such as double magic, a capacity upgrade for your
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|   bow and bombs, and six hearts.
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| - **Mixed Pools**: These are the settings used in the WWR Racing Server's
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|   [Mixed Pools Co-op Tournament](https://docs.google.com/document/d/1YGPTtEgP978TIi0PUAD792OtZbE2jBQpI8XCAy63qpg). This
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|   preset features full entrance rando and includes most locations behind a randomized entrance. There are also many
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|   overworld locations, as these settings were intended to be played in a two-person co-op team. The preset also has 6
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|   required bosses, but since entrance pools are randomized, the bosses could be found anywhere! Check your Sea Chart to
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|   find out which island the bosses are on.
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| 
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| ## Planned Features
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| 
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| - Dynamic CTMC based on enabled options
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| - Hint implementation from base randomizer (hint placement options and hint types)
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| - Integration with Archipelago's hint system (e.g., auction hints)
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| - EnergyLink support
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| - Swift Sail logic as an option
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| - Continued bugfixes
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| 
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| ## Credits
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| 
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| This randomizer would not be possible without the help from:
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| 
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| - BigSharkZ: (icon artwork)
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| - Celeste (Maëlle): (logic and typo fixes, additional programming)
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| - Chavu: (logic difficulty document)
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| - CrainWWR: (multiworld and Dolphin memory assistance, additional programming)
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| - Cyb3R: (reference for `TWWClient`)
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| - DeamonHunter: (additional programming)
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| - Dev5ter: (initial TWW AP implementation)
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| - Gamma / SageOfMirrors: (additional programming)
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| - LagoLunatic: (base randomizer, additional assistance)
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| - Lunix: (Linux support, additional programming)
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| - Mysteryem: (tracker support, additional programming)
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| - Necrofitz: (additional documentation)
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| - Ouro: (tracker support)
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| - tal (matzahTalSoup): (dungeon secrets guide)
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| - Tubamann: (additional programming)
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| 
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| The Archipelago logo © 2022 by Krista Corkos and Christopher Wilson, licensed under
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| [CC BY-NC 4.0](http://creativecommons.org/licenses/by-nc/4.0/).
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