Files
Grinch-AP/worlds/bumpstik/docs/en_Bumper Stickers.md
Felix R 36b5b1207c Add Bumper Stickers (#811)
* bumpstik: initial commit

* bumpstik: fix game name in location obj

* bumpstik: specified offset

* bumpstik: forgot to call create_regions

* bumpstik: fix entrance generation

* bumpstik: fix completion definition

* bumpstik: treasure bumper, LttP text

* bumpstik: add more score-based locations

* bumpstik: adjust regions

* bumpstik: fill with Treasure Bumpers

* bumpstik: force Treasure Bumper on last location

* bumpstik: don't require Hazard Bumpers for level 4

* bumpstik: treasure bumper locations

* bumpstik: formatting

* bumpstik: refactor to 0.3.5

* bumpstik: Treasure bumpers are now progression

* bumpstik: complete reimplementation of locations

* bumpstik: implement Nothing as item

* bumpstik: level 3 and 4 locations

* bumpstik: correct a goal value

* bumpstik: region defs need one extra treasure

* bumpstik: add more starting paint cans

* bumpstik: toned down final score goal

* bumpstik: changing items, Hazards no longer traps

* bumpstik: remove item groups

* bumpstik: update self.world to self.multiworld

* bumpstik: clean up item types and classes

* bumpstik: add options
also add traps to item pool

* bumpstik: update docs

* bumpstik: oops

* bumpstik: add to master game list on readme

* bumpstik: renaming Task Skip to Task Advance
because "Task Skip" is surprisingly hard to say

* bumpstik: fill with score on item gen
instead of nothing (nothing is still the default filler)

* bumpstik: add 18 checks

* bumpstik: bump ap ver

* bumpstik: add item groups

* bumpstik: make helper items and traps configurable

* bumpstik: make Hazard Bumper progression

* bumpstik: tone final score goal down to 50K

* bumpstik: 0.4.0 region update

* bumpstik: clean up docs
also final goal is now 50K or your score + 5000, whichever is higher

* bumpstik: take datapackage out of testing mode

* bumpstik: Apply suggestions from code review

code changes for .apworld support

Co-authored-by: Zach Parks <zach@alliware.com>

---------

Co-authored-by: Zach Parks <zach@alliware.com>
2023-06-27 15:37:17 -05:00

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Markdown

# Bumper Stickers
## Where is the settings page?
The [player settings page for Bumper Stickers](../player-settings) contains all the options you need to configure and export a config file.
## What does randomization do to this game?
Playing this in Archipelago is a very different experience from Classic mode. You start with a very small board and a set of tasks. Completing those tasks will give you a larger board and more, harder tasks. In addition, special types of bumpers exist that must be cleared in order to progress.
## What is the goal of Bumper Stickers when randomized?
The goal is to complete all of the tasks for all five levels.
## Which items can be in another player's world?
The main objects are:
- Treasure Bumpers, which are worth double points and send a check.
- Bonus Boosters, which permanently increase your score multiplier and send a check.
Some utilities are also available:
- Paint Cans allow you to change the color of any bumper. Receiving a Starting Paint Can will give you one to use immediately, plus start you with one more when a new board starts.
- Turners allow you to change the direction of any bumper. Receiving a Starting Turner will give you one to use immediately, plus start you with one more when a new board starts.
- Task Skips allow you to skip one step of any level task. Careful; these do not replenish!
There are also traps, if you want to enable them:
- Hazard Bumpers start popping up on Level 2. They cannot be cleared for five turns; after that, they remain immobile, but are colored and can be cleared, as well as painted.
- Rainbow Traps change the color of all bumpers on the field.
- Spinner Traps change the direction of all bumpers on the field.
- Killer Traps end your board immediately.
The rest of checks are either score bonuses, or simply nothing.
## What is considered a location check in Bumper Stickers?
Every step of a task completed sends a check. Every Treasure Bumper and Bonus Booster will also send a check, whether or not it completes a task.
## When the player receives an item, what happens?
A notification will briefly appear at the bottom of the screen informing you of what you have received.