 5a7d69c8b4
			
		
	
	5a7d69c8b4
	
	
	
		
			
			Co-authored-by: Ludovic Marechal <marechal-l@gmx.com> Co-authored-by: Marech <marechal-l@gmx.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # ChecksFinder Randomizer Setup Guide
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| 
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| ## Required Software
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| 
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| - ChecksFinder from
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|   the [Github releases Page for the game](https://github.com/jonloveslegos/ChecksFinder/releases) (latest version)
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| - Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases)
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|     - (select `ChecksFinder Client` during installation.)
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| 
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| ## Configuring your YAML file
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| 
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| ### What is a YAML file and why do I need one?
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| 
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| See the guide on setting up a basic YAML at the Archipelago setup
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| guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
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| 
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| ### Where do I get a YAML file?
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| 
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| You can customize your settings by visiting the [ChecksFinder Player Settings Page](/games/ChecksFinder/player-settings)
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| 
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| ### Generating a ChecksFinder game
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| 
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| **ChecksFinder is meant to be played _alongside_ another game! You may not be playing it for long periods of time if 
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| you play it by itself with another person!**
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| 
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| When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done,
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| the host will provide you with either a link to download your data file, or with a zip file containing everyone's data
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| files. You do not have a file inside that zip though!
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| 
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| You need to start ChecksFinder client yourself, it is located within the Archipelago folder.
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| 
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| ### Connect to the MultiServer
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| 
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| First start ChecksFinder.
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| 
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| Once both ChecksFinder and the client are started. In the client at the top type in the spot labeled `Server` type the 
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| `Ip Address` and `Port` separated with a `:` symbol.
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| 
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| The client will then ask for the username you chose, input that in the text box at the bottom of the client.
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| 
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| ### Play the game
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| 
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| When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a
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| multiworld game!
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| 
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