34 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Starcraft 2 Wings of Liberty
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| 
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| ## What does randomization do to this game?
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| 
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| The following unlocks are randomized as items:
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| 1. Your ability to build any non-worker unit (including Marines!).
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| 2. Your ability to upgrade infantry weapons, infantry armor, vehicle weapons, etc.
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| 3. All armory upgrades
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| 4. All laboratory upgrades
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| 5. All mercenaries
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| 6. Small boosts to your starting mineral and vespene gas totals on each mission
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| 
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| You find items by making progress in bonus objectives (like by rescuing allies in 'Zero Hour') and by completing
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| missions. When you receive items, they will immediately become available, even during a mission, and you will be
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| notified via a text box in the top-right corner of the game screen. (The text client for StarCraft 2 also records all
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| items in all worlds.)
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| 
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| Missions are launched only through the text client. The Hyperion is never visited. Additionally, credits are not used.
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| 
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| ## What is the goal of this game when randomized?
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| 
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| The goal is to beat the final mission: 'All In'. The config file determines which variant you must complete.
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| 
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| ## What non-randomized changes are there from vanilla Starcraft 2?
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| 
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| 1. Some missions have more vespene geysers available to allow a wider variety of units.
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| 2. Starports no longer require Factories in order to be built.
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| 3. In 'A Sinister Turn' and 'Echoes of the Future', you can research Protoss air weapon/armor upgrades.
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| 
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| ## Which of my items can be in another player's world?
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| 
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| By default, any of StarCraft 2's items (specified above) can be in another player's world. See the
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| [Advanced YAML Guide](https://archipelago.gg/tutorial/Archipelago/advanced_settings/en)
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| for more information on how to change this. | 
