 fc2e555b4a
			
		
	
	fc2e555b4a
	
	
	
		
			
			* Timespinner: added RisingTides and DadPercent flags * Implemented logic for DadPercent and RisingTides * Fixed TODO's * Logic fixes * Fixed + removed LogicMixins * Fixes * More Fixes * Added UnchainedKeys flag * Fixed available items in pool with UnchainedKeys * Fixed typing callable * Fixed generation failures * More refactorings * Implemented traps * Fixed more typo * Fixed copy paste bug * Fixed teleporter logic * Fixed traps from pool * Fixed pyramid gates bug that causes a crash on connecting * Fixed seed reproduceability * Fixed logic eye for eye spy Now consider warp beacons as starter progression items * Attempt to add tracker icons using table * Replaced table layout with css grid * Fixed tracker + added Timespinner was apworld capatible * Updated archipelago items description * updated URL * Cleared up text * Fixed based on self review of PR * Fixed unit tests * Fixed seed reproduceability when the traps yaml option is not provided * Fixed logic for flooded basement * Implemented Beserkers review result I am not sure why, i guess this is just to make adding future games less conflicting? Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> * Added two new options (thanks to WeffJebster) * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Addition review results --------- Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Timespinner
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| 
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| ## Where is the settings page?
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| 
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| The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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| config file.
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| 
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| ## What does randomization do to this game?
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| 
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| Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is
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| always able to be completed, but because of the item shuffle the player may need to access certain areas before they
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| would in the vanilla game. All rings and spells are also randomized into those item locations, therefore you can no
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| longer craft them at the alchemist
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| 
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| ## What is the goal of Timespinner when randomized?
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| 
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| The goal remains unchanged. Kill the Sandman\Nightmare!
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| 
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| ## What items and locations get shuffled?
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| All main inventory items, orbs, collectables, and familiars can be shuffled, and all locations in the game which could
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| contain any of those items may have their contents changed.
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| 
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| ## Which items can be in another player's world?
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| Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit
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| certain items to your own world.
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| 
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| ## What does another world's item look like in Timespinner?
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| Items belonging to other worlds are represented by the four orbs icon from the [Orb Collectors (Wiki Page)](https://timespinnerwiki.com/Achievements) achievement.
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| 
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| ## When the player receives an item, what happens?
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| When the player receives an item, the same items popup will be displayed as when you would normally obtain the item.
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