59 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # The Messenger Randomizer Setup Guide
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| 
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| ## Quick Links
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| - [Game Info](../../../../games/The%20Messenger/info/en)
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| - [Settings Page](../../../../games/The%20Messenger/player-settings)
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| - [Courier Github](https://github.com/Brokemia/Courier)
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| - [The Messenger Randomizer AP Github](https://github.com/alwaysintreble/TheMessengerRandomizerModAP)
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| - [Jacksonbird8237's Item Tracker](https://github.com/Jacksonbird8237/TheMessengerItemTracker)
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| - [PopTracker Pack](https://github.com/alwaysintreble/TheMessengerTrackPack)
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| 
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| ## Installation
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| 
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| 1. Read the [Game Info Page](../../../../games/The%20Messenger/info/en) for how the game works, caveats and known issues
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| 2. Download and install Courier Mod Loader using the instructions on the release page
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|    * [Latest release is currently 0.7.1](https://github.com/Brokemia/Courier/releases)
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| 3. Download and install the randomizer mod
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|    1. Download the latest TheMessengerRandomizerAP.zip from
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|       [The Messenger Randomizer Mod AP releases page](https://github.com/alwaysintreble/TheMessengerRandomizerModAP/releases)
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|    2. Extract the zip file to `TheMessenger/Mods/` of your game's install location
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|       * You cannot have both the non-AP randomizer and the AP randomizer installed at the same time. The AP randomizer
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|         is backwards compatible, so the non-AP mod can be safely removed, and you can still play seeds generated from the
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|         non-AP randomizer.
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|    3. Optionally, Backup your save game
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|       * On Windows
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|         1. Press `Windows Key + R` to open run
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|         2. Type `%appdata%` to access AppData
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|         3. Navigate to `AppData/locallow/SabotageStudios/The Messenger`
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|         4. Rename `SaveGame.txt` to any name of your choice
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|       * On Linux
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|         1. Navigate to `steamapps/compatdata/764790/pfx/drive_c/users/steamuser/AppData/LocalLow/Sabotage Studio/The Messenger`
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|         2. Rename `SaveGame.txt` to any name of your choice
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| 
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| ## Joining a MultiWorld Game
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| 
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| 1. Launch the game
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| 2. Navigate to `Options > Third Party Mod Options`
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| 3. Select `Reset Randomizer File Slots`
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|    * This will set up all of your save slots with new randomizer save files. You can have up to 3 randomizer files at a
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|      time, but must do this step again to start new runs afterward.
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| 4. Enter connection info using the relevant option buttons
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|    * **The game is limited to alphanumerical characters, `.`, and `-`.**
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|    * This defaults to `archipelago.gg` and does not need to be manually changed if connecting to a game hosted on the
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|      website.
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|    * If using a name that cannot be entered in the in game menus, there is a config file (APConfig.toml) in the game
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|      directory. When using this, all connection information must be entered in the file. 
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| 5. Select the `Connect to Archipelago` button
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| 6. Navigate to save file selection
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| 7. Select a new valid randomizer save
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| 
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| ## Continuing a MultiWorld Game
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| 
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| At any point while playing, it is completely safe to quit. Returning to the title screen or closing the game will
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| disconnect you from the server. To reconnect to an in progress MultiWorld, simply load the correct save file for that
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| MultiWorld.
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| 
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| If the reconnection fails, the message on screen will state you are disconnected. If this happens, you can return to the
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| main menu and connect to the server as in [Joining a Multiworld Game](#joining-a-multiworld-game), then load the correct
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| save file.
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