Files
Grinch-AP/worlds/celeste64/docs/guide_en.md
PoryGone db30a0116e Celeste 64: Implement New Game (#2798)
Co-authored-by: chandler05 <66492208+chandler05@users.noreply.github.com>
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2024-03-05 17:55:56 -06:00

33 lines
953 B
Markdown

# Celeste 64 Setup Guide
## Required Software
- Archipelago Build of Celeste 64 from: [Celeste 64 Archipelago Releases Page](https://github.com/PoryGoneDev/Celeste64/releases/)
## Installation Procedures (Windows)
1. Download the above release and extract it.
## Joining a MultiWorld Game
1. Before launching the game, edit the `AP.json` file in the root of the Celeste 64 install.
2. For the `Url` field, enter the address of the server, such as `archipelago.gg:38281`. Your server host should be able to tell you this.
3. For the `SlotName` field, enter your "name" field from the yaml or website config.
4. For the `Password` field, enter the server password if one exists; otherwise leave this field blank.
5. Save the file, and run `Celeste64.exe`. If you can continue past the title screen, then you are successfully connected.
An Example `AP.json` file:
```
{
"Url": "archipelago:12345",
"SlotName": "Maddy",
"Password": ""
}
```