 7d5693e0fb
			
		
	
	7d5693e0fb
	
	
	
		
			
			* move everything out of init; fix from imports and some typing errors * why is there a change in multiserver * fix some relative shits
		
			
				
	
	
		
			55 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from ..bases import SVTestBase
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| from ...options import SeasonRandomization, Friendsanity, FriendsanityHeartSize
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| 
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| 
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| class TestFriendsanityDatingRules(SVTestBase):
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|     options = {
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|         SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter,
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|         Friendsanity.internal_name: Friendsanity.option_all_with_marriage,
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|         FriendsanityHeartSize.internal_name: 3
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|     }
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| 
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|     def test_earning_dating_heart_requires_dating(self):
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|         self.collect_all_the_money()
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|         self.multiworld.state.collect(self.create_item("Fall"))
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|         self.multiworld.state.collect(self.create_item("Beach Bridge"))
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|         self.multiworld.state.collect(self.create_item("Progressive House"))
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|         for i in range(3):
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|             self.multiworld.state.collect(self.create_item("Progressive Pickaxe"))
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|             self.multiworld.state.collect(self.create_item("Progressive Weapon"))
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|             self.multiworld.state.collect(self.create_item("Progressive Axe"))
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|             self.multiworld.state.collect(self.create_item("Progressive Barn"))
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|         for i in range(10):
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|             self.multiworld.state.collect(self.create_item("Foraging Level"))
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|             self.multiworld.state.collect(self.create_item("Farming Level"))
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|             self.multiworld.state.collect(self.create_item("Mining Level"))
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|             self.multiworld.state.collect(self.create_item("Combat Level"))
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|             self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"))
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|             self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"))
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| 
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|         npc = "Abigail"
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|         heart_name = f"{npc} <3"
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|         step = 3
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| 
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|         self.assert_can_reach_heart_up_to(npc, 3, step)
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|         self.multiworld.state.collect(self.create_item(heart_name))
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|         self.assert_can_reach_heart_up_to(npc, 6, step)
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|         self.multiworld.state.collect(self.create_item(heart_name))
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|         self.assert_can_reach_heart_up_to(npc, 8, step)
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|         self.multiworld.state.collect(self.create_item(heart_name))
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|         self.assert_can_reach_heart_up_to(npc, 10, step)
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|         self.multiworld.state.collect(self.create_item(heart_name))
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|         self.assert_can_reach_heart_up_to(npc, 14, step)
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| 
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|     def assert_can_reach_heart_up_to(self, npc: str, max_reachable: int, step: int):
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|         prefix = "Friendsanity: "
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|         suffix = " <3"
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|         for i in range(1, max_reachable + 1):
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|             if i % step != 0 and i != 14:
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|                 continue
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|             self.assert_can_reach_location(f"{prefix}{npc} {i}{suffix}")
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|         for i in range(max_reachable + 1, 14 + 1):
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|             if i % step != 0 and i != 14:
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|                 continue
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|             self.assert_cannot_reach_location(f"{prefix}{npc} {i}{suffix}")
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