A new `Subcon Forest - Behind Boss Firewall` region is added for `Subcon Village - Snatcher Statue Chest`. `Subcon Forest Area` connects to this new region, requiring either the first `Progressive Painting Unlock`, or Expert logic + `NoPaintingSkips: false`. A new `Subcon Forest Boss Arena` region is added for `Subcon Forest - Boss Arena Chest` because this is immediately accessible from YCHE. There are connections to this region from `Your Contract has Expired` (no requirements) and from `Subcon Forest - Behind Boss Firewall` (requiring either Hard logic or `Hookshot Badge` + `TOD Access`). A reverse connection is also added to Expert logic, for `Subcon Forest Boss Arena` -> `Subcon Forest - Behind Boss Firewall`. This could be extended to include Hard logic if there is a reasonable Cherry Bridge setup. A reverse connection is also added to Expert logic, for `Subcon Forest - Behind Boss Firewall` -> `Subcon Forest Area`, so long as `NoPaintingSkips: false` because it is impossible to burn the paintings to remove the firewall, from behind the firewall. A new `Your Contract has Expired - Post Fight` region is added for the Snatcher post fight cutscene to prevent the Snatcher Hover trick giving access to YCHE, which would otherwise also give access to the new `Subcon Forest Boss Arena` Region. The paintings and boss arena gap logic for `Snatcher Statue Chest` and `Boss Arena Chest` are now handled using the connections to/from these new regions rather than being on the locations themselves. The logic for `Act Completion (Toilet of Doom)` remains unchanged because it has to be in the `Toilet of Doom` region. In Expert logic, with `NoPaintingSkips: false`, YCHE is added as a rift access region to Subcon Forest Time Rift entrances. The `YCHE Access` event is no longer used and has been removed. - Fixes painting skips logic for Subcon Village - Snatcher Statue Chest - Fixes Subcon Forest - Boss Arena Chest being inaccessible from YCHE - Adds Expert logic to reach `Snatcher Statue Chest` from YCHE - Adds Expert logic to skip the boss firewall in reverse from YCHE so long as painting skips are not removed from logic - Adds Expert logic to access Subcon Forest Time Rift entrances from YCHE so long as painting skips are not removed from logic
Archipelago
| Install
Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.
Currently, the following games are supported:
- The Legend of Zelda: A Link to the Past
- Factorio
- Minecraft
- Subnautica
- Slay the Spire
- Risk of Rain 2
- The Legend of Zelda: Ocarina of Time
- Timespinner
- Super Metroid
- Secret of Evermore
- Final Fantasy
- Rogue Legacy
- VVVVVV
- Raft
- Super Mario 64
- Meritous
- Super Metroid/Link to the Past combo randomizer (SMZ3)
- ChecksFinder
- ArchipIDLE
- Hollow Knight
- The Witness
- Sonic Adventure 2: Battle
- Starcraft 2
- Donkey Kong Country 3
- Dark Souls 3
- Super Mario World
- Pokémon Red and Blue
- Hylics 2
- Overcooked! 2
- Zillion
- Lufia II Ancient Cave
- Blasphemous
- Wargroove
- Stardew Valley
- The Legend of Zelda
- The Messenger
- Kingdom Hearts 2
- The Legend of Zelda: Link's Awakening DX
- Clique
- Adventure
- DLC Quest
- Noita
- Undertale
- Bumper Stickers
- Mega Man Battle Network 3: Blue Version
- Muse Dash
- DOOM 1993
- Terraria
- Lingo
- Pokémon Emerald
- DOOM II
- Shivers
- Heretic
- Landstalker: The Treasures of King Nole
- Final Fantasy Mystic Quest
- TUNIC
- Kirby's Dream Land 3
- Celeste 64
- Zork Grand Inquisitor
- Castlevania 64
- A Short Hike
- Yoshi's Island
- Mario & Luigi: Superstar Saga
- Bomb Rush Cyberfunk
- Aquaria
- Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
- A Hat in Time
- Old School Runescape
- Kingdom Hearts 1
- Mega Man 2
- Yacht Dice
- Faxanadu
- Saving Princess
- Castlevania: Circle of the Moon
- Inscryption
- Civilization VI
For setup and instructions check out our tutorials page. Downloads can be found at Releases, including compiled windows binaries.
History
Archipelago is built upon a strong legacy of brilliant hobbyists. We want to honor that legacy by showing it here. The repositories which Archipelago is built upon, inspired by, or otherwise owes its gratitude to are:
- bonta0's MultiWorld
- AmazingAmpharos' Entrance Randomizer
- VT Web Randomizer
- Dessyreqt's alttprandomizer
- Zarby89's and sosuke3's contributions to Enemizer, which make up the vast majority of Enemizer contributions.
We recognize that there is a strong community of incredibly smart people that have come before us and helped pave the path. Just because one person's name may be in a repository title does not mean that only one person made that project happen. We can't hope to perfectly cover every single contribution that lead up to Archipelago, but we hope to honor them fairly.
Path to the Archipelago
Archipelago was directly forked from bonta0's multiworld_31 branch of ALttPEntranceRandomizer (this project has a
long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to
MultiWorld-Utilities to better encompass its intended function. As Archipelago matured, then known as
"Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository
(as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
Running Archipelago
For most people, all you need to do is head over to the releases page, then download and run the appropriate installer, or AppImage for Linux-based systems.
If you are a developer or are running on a platform with no compiled releases available, please see our doc on running Archipelago from source.
Related Repositories
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
Contributing
To contribute to Archipelago, including the WebHost, core program, or by adding a new game, see our Contributing guidelines.
FAQ
For Frequently asked questions, please see the website's FAQ Page.
Code of Conduct
Please refer to our code of conduct.