Files
Grinch-AP/worlds/celeste_open_world/CHANGELOG.md
PoryGone c753fbff2d Celeste (Open World): Implement New Game (#4937)
* APWorld Skeleton

* Hair Color Rando and first items

* All interactable items

* Checkpoint Items and Locations

* First pass sample intermediate data

* Bulk of Region/location code

* JSON Data Parser

* New items and Level Item mapping

* Data Parsing fixes and most of 1a data

* 1a complete data and region/location/item creation fixes

* Add Key Location type and ID output

* Add options to slot data

* 1B Level Data

* Added Location logging

* Add Goal Area Options

* 1c Level Data

* Old Site A B C level data

* Key/Binosanity and Hair Length options

* Key Item/Location and Clutter Event handling

* Remove generic 'keys' item

* 3a level data

* 3b and 3c level data

* Chapter 4 level data

* Chapter 5 Logic Data

* Chapter 5 level data

* Trap Support

* Add TrapLink Support

* Chapter 6 A/B/C Level Data

* Add active_levels to slot_data

* Item and Location Name Groups + style cleanups

* Chapter 7 Level Data and Items, Gemsanity option

* Goal Area and victory handling

* Fix slot_data

* Add Core Level Data

* Carsanity

* Farewell Level Data and ID Range Update

* Farewell level data and handling

* Music Shuffle

* Require Cassettes

* Change default trap expiration action to Deaths

* Handle Poetry

* Mod versioning

* Rename folder, general cleanup

* Additional Cleanup

* Handle Farewell Golden Goal when Include Goldens is off

* Better handling of Farewell Golden

* Update Docs

* Beta test bug fixes

* Bump to v1.0.0

* Update Changelog

* Several Logic tweaks

* Update APWorld Version

* Add Celeste (Open World) to README

* Peer review changes

* Logic Fixes:

* Adjust Mirror Temple B Key logic

* Increment APWorld version

* Fix several logic bugs

* Add missing link

* Add Item Name Groups for common alternative item names

* Account for Madeline's post-Celeste hair-dying activities

* Account for ignored member variable and hardcoded color in Celeste codebase

* Add Blue Clouds to the logic of reaching Farewell - intro-02-launch

* Type checking workaround

* Bump version number

* Adjust Setup Guide

* Minor typing fixes

* Logic and PR fixes

* Increment APWorld Version

* Use more world helpers

* Core review

* CODEOWNERS
2025-08-31 23:31:09 +02:00

905 B

Celeste - Changelog

v1.0 - First Stable Release

Features:

  • Goal is to collect a certain number of Strawberries, finish your chosen Goal Area, and reach the credits in the Epilogue
  • Locations included:
    • Level Clears
    • Strawberries
    • Crystal Hearts
    • Cassettes
    • Golden Strawberries
    • Keys
    • Checkpoints
    • Summit Gems
    • Cars
    • Binoculars
    • Rooms
  • Items included:
    • 34 different interactable objects
    • Keys
    • Checkpoints
    • Summit Gems
    • Crystal Hearts
    • Cassettes
    • Traps
      • Bald Trap
      • Literature Trap
      • Stun Trap
      • Invisible Trap
      • Fast Trap
      • Slow Trap
      • Ice Trap
      • Reverse Trap
      • Screen Flip Trap
      • Laughter Trap
      • Hiccup Trap
      • Zoom Trap
  • Aesthetic Options:
    • Music Shuffle
    • Require Cassette items to hear music
    • Hair Length/Color options
  • Death Link
    • Amnesty option to select how many deaths must occur to send a DeathLink
  • Trap Link