Files
Grinch-AP/worlds/pokemon_rb/rock_tunnel.py
2025-04-30 16:31:33 +02:00

344 lines
12 KiB
Python

import random
import typing
from worlds.Files import APTokenTypes
from .rom_addresses import rom_addresses
if typing.TYPE_CHECKING:
from .rom import PokemonBlueProcedurePatch, PokemonRedProcedurePatch
layout1F = [
[20, 22, 32, 34, 20, 25, 22, 32, 34, 20, 25, 25, 25, 22, 20, 25, 22, 2, 2, 2],
[24, 26, 40, 1, 24, 25, 26, 62, 1, 28, 29, 29, 29, 30, 28, 29, 30, 1, 40, 2],
[28, 30, 1, 1, 28, 29, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 23],
[23, 1, 1, 1, 1, 1, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 31],
[31, 1, 1, 1, 1, 1, 31, 32, 34, 2, 1, 1, 2, 32, 34, 32, 34, 1, 1, 23],
[23, 1, 1, 23, 1, 1, 23, 1, 40, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31],
[31, 1, 1, 31, 1, 1, 31, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23],
[23, 1, 1, 23, 1, 1, 1, 1, 1, 2, 32, 34, 32, 34, 32, 34, 32, 34, 2, 31],
[31, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 23, 1, 1, 1, 23, 1, 1, 40, 23],
[23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 31, 1, 1, 1, 31],
[31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23, 1, 1, 1, 23, 1, 1, 1, 23],
[23, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 31, 1, 1, 1, 31, 1, 1, 1, 31],
[31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23, 1, 1, 1, 23],
[ 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 31],
[20, 21, 21, 21, 22, 42, 1, 1, 1, 1, 20, 21, 22, 1, 1, 1, 1, 1, 1, 23],
[24, 25, 25, 25, 26, 1, 1, 1, 1, 1, 24, 25, 26, 1, 1, 1, 1, 1, 1, 31],
[24, 25, 25, 25, 26, 1, 1, 62, 1, 1, 24, 25, 26, 20, 21, 21, 21, 21, 21, 22],
[28, 29, 29, 29, 30, 78, 81, 82, 77, 78, 28, 29, 30, 28, 29, 29, 29, 29, 29, 30],
]
layout2F = [
[23, 2, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34],
[31, 62, 1, 23, 1, 1, 23, 1, 1, 1, 1, 1, 23, 62, 1, 1, 1, 1, 1, 2],
[23, 1, 1, 31, 1, 1, 31, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 23],
[31, 1, 1, 23, 1, 1, 23, 1, 1, 23, 1, 1, 23, 1, 1, 23, 23, 1, 1, 31],
[23, 1, 1, 31, 1, 1, 31, 1, 1, 31, 2, 2, 31, 1, 1, 31, 31, 1, 1, 23],
[31, 1, 1, 1, 1, 1, 23, 1, 1, 1, 1, 62, 23, 1, 1, 1, 1, 1, 1, 31],
[23, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 23],
[31, 1, 1, 23, 1, 1, 1, 1, 1, 23, 32, 34, 32, 34, 32, 34, 1, 1, 1, 31],
[23, 1, 1, 31, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23],
[31, 1, 1, 23, 1, 1, 2, 1, 1, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31],
[23, 1, 1, 31, 1, 1, 2, 1, 1, 31, 1, 1, 1, 32, 34, 32, 34, 32, 34, 23],
[31, 2, 2, 2, 1, 1, 32, 34, 32, 34, 1, 1, 1, 23, 1, 1, 1, 1, 1, 31],
[23, 1, 1, 1, 1, 1, 23, 1, 1, 1, 1, 1, 1, 31, 1, 1, 62, 1, 1, 23],
[31, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 23, 1, 1, 1, 1, 1, 31],
[23, 32, 34, 32, 34, 32, 34, 1, 1, 32, 34, 32, 34, 31, 1, 1, 1, 1, 1, 23],
[31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31],
[ 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23],
[32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 2, 31]
]
disallowed1F = [[2, 2], [3, 2], [1, 8], [2, 8], [7, 7], [8, 7], [10, 4], [11, 4], [11, 12],
[11, 13], [16, 10], [17, 10], [18, 10], [16, 12], [17, 12], [18, 12]]
disallowed2F = [[16, 2], [17, 2], [18, 2], [15, 5], [15, 6], [10, 10], [11, 10], [12, 10], [7, 14], [8, 14], [1, 15],
[13, 15], [13, 16], [1, 12], [1, 10], [3, 5], [3, 6], [5, 6], [5, 7], [5, 8], [1, 2], [1, 3], [1, 4],
[11, 1]]
def randomize_rock_tunnel(patch: "PokemonRedProcedurePatch | PokemonBlueProcedurePatch", random: random.Random):
seed = random.randint(0, 999999999999999999)
random.seed(seed)
map1f = [row.copy() for row in layout1F]
map2f = [row.copy() for row in layout2F]
current_map = map1f
def floor(x, y):
current_map[y][x] = 1
def wide(x, y):
current_map[y][x] = 32
current_map[y][x + 1] = 34
def tall(x, y):
current_map[y][x] = 23
current_map[y + 1][x] = 31
def single(x, y):
current_map[y][x] = 2
# 0 = top left, 1 = middle, 2 = top right, 3 = bottom right
entrance_c = random.choice([0, 1, 2])
exit_c = [0, 1, 3]
if entrance_c == 2:
exit_c.remove(1)
else:
exit_c.remove(entrance_c)
exit_c = random.choice(exit_c)
remaining = [i for i in [0, 1, 2, 3] if i not in [entrance_c, exit_c]]
if entrance_c == 0:
floor(6, 3)
floor(6, 4)
tall(random.randint(8, 10), 2)
wide(4, random.randint(5, 7))
wide(1, random.choice([5, 6, 7, 9]))
elif entrance_c == 1:
if remaining == [0, 2] or random.randint(0, 1):
tall(random.randint(8, 10), 2)
floor(7, 4)
floor(8, 4)
else:
tall(random.randint(11, 12), 5)
floor(9, 5)
floor(9, 6)
elif entrance_c == 2:
floor(16, 2)
floor(16, 3)
if remaining == [1, 3]:
wide(17, 4)
else:
tall(random.randint(11, 17), random.choice([2, 5]))
if exit_c == 0:
r = random.sample([0, 1, 2], 2)
if 0 in r:
floor(1, 11)
floor(2, 11)
if 1 in r:
floor(3, 11)
floor(4, 11)
if 2 in r:
floor(5, 11)
floor(6, 11)
elif exit_c == 1 or (exit_c == 3 and entrance_c == 0):
r = random.sample([1, 3, 5, 7], random.randint(1, 2))
for i in r:
floor(i, 11)
floor(i + 1, 11)
if exit_c != 3:
tall(random.choice([9, 10, 12]), 12)
# 0 = top left, 1 = middle, 2 = top right, 3 = bottom right
# [0, 1] [0, 2] [1, 2] [1, 3], [2, 3]
if remaining[0] == 1:
floor(9, 5)
floor(9, 6)
if remaining == [0, 2]:
if random.randint(0, 1):
tall(9, 4)
floor(9, 6)
floor(9, 7)
else:
floor(10, 7)
floor(11, 7)
if remaining == [1, 2]:
floor(16, 2)
floor(16, 3)
tall(random.randint(11, 17), random.choice([2, 5]))
if remaining in [[1, 3], [2, 3]]:
r = round(random.triangular(0, 3, 0))
floor(12 + (r * 2), 7)
if r < 3:
floor(13 + (r * 2), 7)
if remaining == [1, 3]:
wide(10, random.choice([3, 5]))
if remaining != [0, 1] and exit_c != 1:
wide(7, 6)
if entrance_c != 0:
if random.randint(0, 1):
wide(4, random.randint(4, 7))
else:
wide(1, random.choice([5, 6, 7, 9]))
current_map = map2f
if 3 in remaining:
c = random.choice([entrance_c, exit_c])
else:
c = random.choice(remaining)
# 0 = top right, 1 = middle, 2 = bottom right, 3 = top left
if c in [0, 1]:
if random.randint(0, 2):
tall(random.choice([2, 4]), 5)
r = random.choice([1, 3, 7, 9, 11])
floor(3 if r < 11 else random.randint(1, 2), r)
floor(3 if r < 11 else random.randint(1, 2), r + 1)
if random.randint(0, 2):
tall(random.randint(6, 7), 7)
r = random.choice([1, 3, 5, 9])
floor(6, r)
floor(6, r + 1)
if random.randint(0, 2):
wide(7, 15)
r = random.randint(0, 4)
if r == 0:
floor(9, 14)
floor(10, 14)
elif r == 1:
floor(11, 14)
floor(12, 14)
elif r == 2:
floor(13, 13)
floor(13, 14)
elif r == 3:
floor(13, 11)
floor(13, 12)
elif r == 4:
floor(13, 10)
floor(14, 10)
if c == 0:
tall(random.randint(9, 10), 5)
if random.randint(0, 1):
floor(10, 7)
floor(11, 7)
if current_map[10][13]==1:
# (13,10) is floor
tall(random.randint(14, 16), 8)
else:
tall(random.randint(12, 16), 8)
else:
floor(12, 5)
floor(12, 6)
wide(13, random.randint(4, 5))
wide(17, random.randint(3, 5))
r = random.choice([1, 3])
floor(12, r)
floor(12, r + 1)
if current_map[4][12] + current_map[5][12] == 2:
# (12,4) and (12,5) are floor
wide(11,4)
elif c == 2:
r = random.randint(0, 6)
if r == 0:
floor(12, 1)
floor(12, 2)
elif r == 1:
floor(12, 3)
floor(12, 4)
elif r == 2:
floor(12, 5)
floor(12, 6)
elif r == 3:
floor(10, 7)
floor(11, 7)
elif r == 4:
floor(9, 7)
floor(9, 8)
elif r == 5:
floor(9, 9)
floor(9, 10)
elif r == 6:
floor(8, 11)
floor(9, 11)
if r < 2 or (r in [2, 3] and random.randint(0, 1)):
wide(7, random.randint(6, 7))
elif r in [2, 3]:
tall(random.randint(9, 10), 5)
else:
tall(random.randint(6, 7), 7)
r = random.randint(r, 6)
if r == 0:
#early block
wide(13, random.randint(2, 5))
tall(random.randint(14, 15), 1)
if not 1 in (current_map[1][14],current_map[2][13]):
# wide(13,2) and tall(14,1) overlap
single(13,2)
elif r == 1:
if random.randint(0, 1):
tall(16, 5)
tall(random.choice([14, 15, 17]), 1)
else:
wide(16, random.randint(6,8))
single(18, 7)
elif r == 2:
tall(random.randint(12, 16), 8)
elif r == 3:
wide(10, 9)
single(12, 9)
elif r == 4:
wide(10, random.randint(11, 12))
single(12, random.randint(11, 12))
elif r == 5:
tall(random.randint(8, 10), 12)
elif r == 6:
wide(7, 15)
r = random.randint(r, 6)
if r == 6:
#late open
if random.randint(0, 1):
floor(1, 14)
floor(2, 14)
else:
floor(3, 14)
floor(4, 14)
elif r == 5:
if random.randint(0,1):
floor(6, 12)
floor(6, 13)
else:
floor(5, 14)
floor(6, 14)
elif r == 4:
if random.randint(0, 1):
floor(6, 11)
floor(7, 11)
else:
floor(8, 11)
if current_map[12][10]==32:
# (10,12) is wide
single(9, 11)
else:
floor(9, 11)
if 31 in (current_map[8][6],current_map[8][7]):
# (6,7) or (7,7) are tall
floor(6, 10)
wide(7, 9)
elif r == 3:
floor(9, 9)
floor(9, 10)
elif r < 3:
single(9, 7)
floor(9, 8)
def check_addable_block(check_map, disallowed):
if check_map[y][x] == 1 and [x, y] not in disallowed:
i = 0
for xx in range(x-1, x+2):
for yy in range(y-1, y+2):
if check_map[yy][xx] == 1:
i += 1
if i >= 8:
single(x, y)
for _ in range(100):
y = random.randint(1, 16)
x = random.randint(1, 18)
current_map = map1f
check_addable_block(map1f, disallowed1F)
current_map = map2f
check_addable_block(map2f, disallowed2F)
patch.write_token(APTokenTypes.WRITE, rom_addresses["Map_Rock_Tunnel1F"], bytes([b for row in map1f for b in row]))
patch.write_token(APTokenTypes.WRITE, rom_addresses["Map_Rock_TunnelB1F"], bytes([b for row in map2f for b in row]))
return seed