mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
344 lines
12 KiB
Python
344 lines
12 KiB
Python
import random
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import typing
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from worlds.Files import APTokenTypes
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from .rom_addresses import rom_addresses
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if typing.TYPE_CHECKING:
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from .rom import PokemonBlueProcedurePatch, PokemonRedProcedurePatch
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layout1F = [
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[20, 22, 32, 34, 20, 25, 22, 32, 34, 20, 25, 25, 25, 22, 20, 25, 22, 2, 2, 2],
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[24, 26, 40, 1, 24, 25, 26, 62, 1, 28, 29, 29, 29, 30, 28, 29, 30, 1, 40, 2],
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[28, 30, 1, 1, 28, 29, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 23],
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[23, 1, 1, 1, 1, 1, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 31],
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[31, 1, 1, 1, 1, 1, 31, 32, 34, 2, 1, 1, 2, 32, 34, 32, 34, 1, 1, 23],
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[23, 1, 1, 23, 1, 1, 23, 1, 40, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31],
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[31, 1, 1, 31, 1, 1, 31, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23],
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[23, 1, 1, 23, 1, 1, 1, 1, 1, 2, 32, 34, 32, 34, 32, 34, 32, 34, 2, 31],
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[31, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 23, 1, 1, 1, 23, 1, 1, 40, 23],
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[23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 31, 1, 1, 1, 31],
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[31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23, 1, 1, 1, 23, 1, 1, 1, 23],
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[23, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 31, 1, 1, 1, 31, 1, 1, 1, 31],
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[31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23, 1, 1, 1, 23],
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[ 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 31],
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[20, 21, 21, 21, 22, 42, 1, 1, 1, 1, 20, 21, 22, 1, 1, 1, 1, 1, 1, 23],
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[24, 25, 25, 25, 26, 1, 1, 1, 1, 1, 24, 25, 26, 1, 1, 1, 1, 1, 1, 31],
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[24, 25, 25, 25, 26, 1, 1, 62, 1, 1, 24, 25, 26, 20, 21, 21, 21, 21, 21, 22],
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[28, 29, 29, 29, 30, 78, 81, 82, 77, 78, 28, 29, 30, 28, 29, 29, 29, 29, 29, 30],
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]
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layout2F = [
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[23, 2, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34],
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[31, 62, 1, 23, 1, 1, 23, 1, 1, 1, 1, 1, 23, 62, 1, 1, 1, 1, 1, 2],
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[23, 1, 1, 31, 1, 1, 31, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 23],
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[31, 1, 1, 23, 1, 1, 23, 1, 1, 23, 1, 1, 23, 1, 1, 23, 23, 1, 1, 31],
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[23, 1, 1, 31, 1, 1, 31, 1, 1, 31, 2, 2, 31, 1, 1, 31, 31, 1, 1, 23],
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[31, 1, 1, 1, 1, 1, 23, 1, 1, 1, 1, 62, 23, 1, 1, 1, 1, 1, 1, 31],
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[23, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 23],
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[31, 1, 1, 23, 1, 1, 1, 1, 1, 23, 32, 34, 32, 34, 32, 34, 1, 1, 1, 31],
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[23, 1, 1, 31, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23],
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[31, 1, 1, 23, 1, 1, 2, 1, 1, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31],
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[23, 1, 1, 31, 1, 1, 2, 1, 1, 31, 1, 1, 1, 32, 34, 32, 34, 32, 34, 23],
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[31, 2, 2, 2, 1, 1, 32, 34, 32, 34, 1, 1, 1, 23, 1, 1, 1, 1, 1, 31],
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[23, 1, 1, 1, 1, 1, 23, 1, 1, 1, 1, 1, 1, 31, 1, 1, 62, 1, 1, 23],
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[31, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 23, 1, 1, 1, 1, 1, 31],
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[23, 32, 34, 32, 34, 32, 34, 1, 1, 32, 34, 32, 34, 31, 1, 1, 1, 1, 1, 23],
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[31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31],
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[ 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 23],
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[32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 32, 34, 2, 31]
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]
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disallowed1F = [[2, 2], [3, 2], [1, 8], [2, 8], [7, 7], [8, 7], [10, 4], [11, 4], [11, 12],
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[11, 13], [16, 10], [17, 10], [18, 10], [16, 12], [17, 12], [18, 12]]
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disallowed2F = [[16, 2], [17, 2], [18, 2], [15, 5], [15, 6], [10, 10], [11, 10], [12, 10], [7, 14], [8, 14], [1, 15],
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[13, 15], [13, 16], [1, 12], [1, 10], [3, 5], [3, 6], [5, 6], [5, 7], [5, 8], [1, 2], [1, 3], [1, 4],
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[11, 1]]
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def randomize_rock_tunnel(patch: "PokemonRedProcedurePatch | PokemonBlueProcedurePatch", random: random.Random):
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seed = random.randint(0, 999999999999999999)
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random.seed(seed)
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map1f = [row.copy() for row in layout1F]
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map2f = [row.copy() for row in layout2F]
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current_map = map1f
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def floor(x, y):
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current_map[y][x] = 1
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def wide(x, y):
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current_map[y][x] = 32
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current_map[y][x + 1] = 34
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def tall(x, y):
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current_map[y][x] = 23
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current_map[y + 1][x] = 31
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def single(x, y):
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current_map[y][x] = 2
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# 0 = top left, 1 = middle, 2 = top right, 3 = bottom right
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entrance_c = random.choice([0, 1, 2])
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exit_c = [0, 1, 3]
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if entrance_c == 2:
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exit_c.remove(1)
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else:
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exit_c.remove(entrance_c)
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exit_c = random.choice(exit_c)
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remaining = [i for i in [0, 1, 2, 3] if i not in [entrance_c, exit_c]]
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if entrance_c == 0:
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floor(6, 3)
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floor(6, 4)
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tall(random.randint(8, 10), 2)
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wide(4, random.randint(5, 7))
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wide(1, random.choice([5, 6, 7, 9]))
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elif entrance_c == 1:
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if remaining == [0, 2] or random.randint(0, 1):
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tall(random.randint(8, 10), 2)
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floor(7, 4)
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floor(8, 4)
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else:
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tall(random.randint(11, 12), 5)
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floor(9, 5)
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floor(9, 6)
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elif entrance_c == 2:
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floor(16, 2)
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floor(16, 3)
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if remaining == [1, 3]:
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wide(17, 4)
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else:
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tall(random.randint(11, 17), random.choice([2, 5]))
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if exit_c == 0:
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r = random.sample([0, 1, 2], 2)
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if 0 in r:
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floor(1, 11)
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floor(2, 11)
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if 1 in r:
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floor(3, 11)
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floor(4, 11)
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if 2 in r:
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floor(5, 11)
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floor(6, 11)
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elif exit_c == 1 or (exit_c == 3 and entrance_c == 0):
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r = random.sample([1, 3, 5, 7], random.randint(1, 2))
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for i in r:
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floor(i, 11)
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floor(i + 1, 11)
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if exit_c != 3:
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tall(random.choice([9, 10, 12]), 12)
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# 0 = top left, 1 = middle, 2 = top right, 3 = bottom right
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# [0, 1] [0, 2] [1, 2] [1, 3], [2, 3]
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if remaining[0] == 1:
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floor(9, 5)
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floor(9, 6)
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if remaining == [0, 2]:
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if random.randint(0, 1):
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tall(9, 4)
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floor(9, 6)
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floor(9, 7)
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else:
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floor(10, 7)
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floor(11, 7)
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if remaining == [1, 2]:
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floor(16, 2)
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floor(16, 3)
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tall(random.randint(11, 17), random.choice([2, 5]))
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if remaining in [[1, 3], [2, 3]]:
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r = round(random.triangular(0, 3, 0))
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floor(12 + (r * 2), 7)
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if r < 3:
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floor(13 + (r * 2), 7)
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if remaining == [1, 3]:
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wide(10, random.choice([3, 5]))
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if remaining != [0, 1] and exit_c != 1:
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wide(7, 6)
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if entrance_c != 0:
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if random.randint(0, 1):
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wide(4, random.randint(4, 7))
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else:
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wide(1, random.choice([5, 6, 7, 9]))
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current_map = map2f
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if 3 in remaining:
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c = random.choice([entrance_c, exit_c])
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else:
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c = random.choice(remaining)
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# 0 = top right, 1 = middle, 2 = bottom right, 3 = top left
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if c in [0, 1]:
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if random.randint(0, 2):
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tall(random.choice([2, 4]), 5)
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r = random.choice([1, 3, 7, 9, 11])
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floor(3 if r < 11 else random.randint(1, 2), r)
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floor(3 if r < 11 else random.randint(1, 2), r + 1)
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if random.randint(0, 2):
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tall(random.randint(6, 7), 7)
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r = random.choice([1, 3, 5, 9])
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floor(6, r)
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floor(6, r + 1)
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if random.randint(0, 2):
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wide(7, 15)
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r = random.randint(0, 4)
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if r == 0:
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floor(9, 14)
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floor(10, 14)
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elif r == 1:
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floor(11, 14)
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floor(12, 14)
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elif r == 2:
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floor(13, 13)
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floor(13, 14)
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elif r == 3:
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floor(13, 11)
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floor(13, 12)
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elif r == 4:
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floor(13, 10)
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floor(14, 10)
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if c == 0:
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tall(random.randint(9, 10), 5)
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if random.randint(0, 1):
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floor(10, 7)
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floor(11, 7)
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if current_map[10][13]==1:
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# (13,10) is floor
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tall(random.randint(14, 16), 8)
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else:
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tall(random.randint(12, 16), 8)
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else:
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floor(12, 5)
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floor(12, 6)
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wide(13, random.randint(4, 5))
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wide(17, random.randint(3, 5))
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r = random.choice([1, 3])
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floor(12, r)
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floor(12, r + 1)
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if current_map[4][12] + current_map[5][12] == 2:
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# (12,4) and (12,5) are floor
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wide(11,4)
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elif c == 2:
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r = random.randint(0, 6)
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if r == 0:
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floor(12, 1)
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floor(12, 2)
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elif r == 1:
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floor(12, 3)
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floor(12, 4)
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elif r == 2:
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floor(12, 5)
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floor(12, 6)
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elif r == 3:
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floor(10, 7)
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floor(11, 7)
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elif r == 4:
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floor(9, 7)
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floor(9, 8)
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elif r == 5:
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floor(9, 9)
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floor(9, 10)
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elif r == 6:
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floor(8, 11)
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floor(9, 11)
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if r < 2 or (r in [2, 3] and random.randint(0, 1)):
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wide(7, random.randint(6, 7))
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elif r in [2, 3]:
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tall(random.randint(9, 10), 5)
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else:
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tall(random.randint(6, 7), 7)
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r = random.randint(r, 6)
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if r == 0:
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#early block
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wide(13, random.randint(2, 5))
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tall(random.randint(14, 15), 1)
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if not 1 in (current_map[1][14],current_map[2][13]):
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# wide(13,2) and tall(14,1) overlap
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single(13,2)
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elif r == 1:
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if random.randint(0, 1):
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tall(16, 5)
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tall(random.choice([14, 15, 17]), 1)
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else:
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wide(16, random.randint(6,8))
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single(18, 7)
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elif r == 2:
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tall(random.randint(12, 16), 8)
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elif r == 3:
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wide(10, 9)
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single(12, 9)
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elif r == 4:
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wide(10, random.randint(11, 12))
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single(12, random.randint(11, 12))
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elif r == 5:
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tall(random.randint(8, 10), 12)
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elif r == 6:
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wide(7, 15)
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r = random.randint(r, 6)
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if r == 6:
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#late open
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if random.randint(0, 1):
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floor(1, 14)
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floor(2, 14)
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else:
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floor(3, 14)
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floor(4, 14)
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elif r == 5:
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if random.randint(0,1):
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floor(6, 12)
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floor(6, 13)
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else:
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floor(5, 14)
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floor(6, 14)
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elif r == 4:
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if random.randint(0, 1):
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floor(6, 11)
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floor(7, 11)
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else:
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floor(8, 11)
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if current_map[12][10]==32:
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# (10,12) is wide
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single(9, 11)
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else:
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floor(9, 11)
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if 31 in (current_map[8][6],current_map[8][7]):
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# (6,7) or (7,7) are tall
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floor(6, 10)
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wide(7, 9)
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elif r == 3:
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floor(9, 9)
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floor(9, 10)
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elif r < 3:
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single(9, 7)
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floor(9, 8)
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def check_addable_block(check_map, disallowed):
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if check_map[y][x] == 1 and [x, y] not in disallowed:
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i = 0
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for xx in range(x-1, x+2):
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for yy in range(y-1, y+2):
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if check_map[yy][xx] == 1:
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i += 1
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if i >= 8:
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single(x, y)
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for _ in range(100):
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y = random.randint(1, 16)
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x = random.randint(1, 18)
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current_map = map1f
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check_addable_block(map1f, disallowed1F)
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current_map = map2f
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check_addable_block(map2f, disallowed2F)
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patch.write_token(APTokenTypes.WRITE, rom_addresses["Map_Rock_Tunnel1F"], bytes([b for row in map1f for b in row]))
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patch.write_token(APTokenTypes.WRITE, rom_addresses["Map_Rock_TunnelB1F"], bytes([b for row in map2f for b in row]))
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return seed
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