
* Timespinner: added RisingTides and DadPercent flags * Implemented logic for DadPercent and RisingTides * Fixed TODO's * Logic fixes * Fixed + removed LogicMixins * Fixes * More Fixes * Added UnchainedKeys flag * Fixed available items in pool with UnchainedKeys * Fixed typing callable * Fixed generation failures * More refactorings * Implemented traps * Fixed more typo * Fixed copy paste bug * Fixed teleporter logic * Fixed traps from pool * Fixed pyramid gates bug that causes a crash on connecting * Fixed seed reproduceability * Fixed logic eye for eye spy Now consider warp beacons as starter progression items * Attempt to add tracker icons using table * Replaced table layout with css grid * Fixed tracker + added Timespinner was apworld capatible * Updated archipelago items description * updated URL * Cleared up text * Fixed based on self review of PR * Fixed unit tests * Fixed seed reproduceability when the traps yaml option is not provided * Fixed logic for flooded basement * Implemented Beserkers review result I am not sure why, i guess this is just to make adding future games less conflicting? Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> * Added two new options (thanks to WeffJebster) * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Addition review results --------- Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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Timespinner
Where is the settings page?
The player settings page for this game contains all the options you need to configure and export a config file.
What does randomization do to this game?
Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is always able to be completed, but because of the item shuffle the player may need to access certain areas before they would in the vanilla game. All rings and spells are also randomized into those item locations, therefore you can no longer craft them at the alchemist
What is the goal of Timespinner when randomized?
The goal remains unchanged. Kill the Sandman\Nightmare!
What items and locations get shuffled?
All main inventory items, orbs, collectables, and familiars can be shuffled, and all locations in the game which could contain any of those items may have their contents changed.
Which items can be in another player's world?
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit certain items to your own world.
What does another world's item look like in Timespinner?
Items belonging to other worlds are represented by the four orbs icon from the Orb Collectors (Wiki Page) achievement.
When the player receives an item, what happens?
When the player receives an item, the same items popup will be displayed as when you would normally obtain the item.