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Grinch-AP/worlds/stardew_valley/test/rules/TestBuildings.py

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from ..bases import SVTestBase
from ...options import BuildingProgression, FarmType
class TestBuildingLogic(SVTestBase):
options = {
FarmType.internal_name: FarmType.option_standard,
BuildingProgression.internal_name: BuildingProgression.option_progressive,
}
def test_coop_blueprint(self):
self.assert_cannot_reach_location("Coop Blueprint")
self.collect_lots_of_money()
self.assert_can_reach_location("Coop Blueprint")
def test_big_coop_blueprint(self):
self.assert_cannot_reach_location("Big Coop Blueprint")
self.collect_lots_of_money()
self.assert_cannot_reach_location("Big Coop Blueprint")
self.multiworld.state.collect(self.create_item("Progressive Coop"))
self.assert_can_reach_location("Big Coop Blueprint")
def test_deluxe_coop_blueprint(self):
self.assert_cannot_reach_location("Deluxe Coop Blueprint")
self.collect_lots_of_money()
self.assert_cannot_reach_location("Deluxe Coop Blueprint")
self.multiworld.state.collect(self.create_item("Progressive Coop"))
self.assert_cannot_reach_location("Deluxe Coop Blueprint")
self.multiworld.state.collect(self.create_item("Progressive Coop"))
self.assert_can_reach_location("Deluxe Coop Blueprint")
def test_big_shed_blueprint(self):
self.assert_cannot_reach_location("Big Shed Blueprint")
self.collect_lots_of_money()
self.assert_cannot_reach_location("Big Shed Blueprint")
self.multiworld.state.collect(self.create_item("Progressive Shed"))
self.assert_can_reach_location("Big Shed Blueprint")