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								from dataclasses import dataclass
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								from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \
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								    PerGameCommonOptions
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											2025-08-03 19:43:54 -04:00
										 
									 
								 
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								class ProgressiveVacuum(Toggle):#DefaultOnToggle
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								    """
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								    Determines whether you get access to main areas progressively [NOT IMPLEMENTED]
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								    Enabled: Whoville > Who Forest > Who Dump > Who Lake
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								    """
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								    display_name = "Progressive Vacuum Access"
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											2025-07-26 00:30:19 -04:00
										 
									 
								 
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								class Missionsanity(Choice):
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								    """
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								    How mission checks are randomized in the pool [NOT IMPLEMENTED]
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								    None: Does not add mission checks
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								    Completion: Only completing the mission gives you a check
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								    Individual: Individual tasks for one mission, such as individual snowmen squashed, are checks.
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								    Both: Both individual tasks and mission completion are randomized.
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								    """
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								    display_name = "Mission Locations"
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								    option_none = 0
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								    option_completion = 1
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								    option_individual = 2
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								    option_both = 3
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								    default = 1
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											2025-08-04 23:03:31 -04:00
										 
									 
								 
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								class StartingArea(Choice):
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								    """
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								    Here, you can select which area you'll start the game with.
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								    Whichever one you pick is the region you'll have access to at the start of the Multiworld.
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								    """
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								    option_whoville = 0
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								    option_who_forest = 1
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								    option_who_dump = 2
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								    option_who_lake = 3
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								    default = 0
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								    display_name = "Starting Area"
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											2025-08-04 23:03:31 -04:00
										 
									 
								 
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								class Supadow(Toggle):
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								    """Enables completing minigames through the Supadows in Mount Crumpit as checks. (9 locations) [NOT IMPLEMENTED]"""
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								    display_name = "Supadow Minigame Locations"#
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											2025-08-04 23:03:31 -04:00
										 
									 
								 
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								class Gifts(Toggle):
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								    """Missions that require you to squash every present in a level. (4 locations) [NOT IMPLEMENTED]"""
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								    display_name = "Gift Collection Locations"
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											2025-08-04 23:03:31 -04:00
										 
									 
								 
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								class Movesanity(Toggle):
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								    """Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED]"""
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								    display_name = "Movesanity"
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											2025-07-25 19:33:51 -04:00
										 
									 
								 
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								class UnlimitedRottenEggs(Toggle):
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								    """Determine whether or not you run out of rotten eggs when you utilize your gadgets. [NOT IMPLEMENTED]"""
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								    display_name = "Unlimited Rotten Eggs"
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											2025-08-03 13:39:32 -04:00
										 
									 
								 
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								class RingLinkOption(Toggle):
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								    """Whenever this is toggled, your ammo is linked with other ringlink-compatible games that also have this enabled. [NOT IMPLEMENTED]"""
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								class TrapLinkOption(Toggle):
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								    """If a trap is sent from Grinch, traps that are compatible with other games are triggered aswell. [NOT IMPLEMENTED]"""
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											2025-08-03 13:39:32 -04:00
										 
									 
								 
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											2025-07-25 19:33:51 -04:00
										 
									 
								 
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								@dataclass
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								class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
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								    progressive_vacuum: ProgressiveVacuum
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								    missionsanity: Missionsanity
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								    unlimited_rotten_eggs: UnlimitedRottenEggs
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								    ring_link: RingLinkOption
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								    trap_link: TrapLinkOption
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											2025-08-04 23:03:31 -04:00
										 
									 
								 
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								    minigamesanity: Supadow
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								    giftsanity: Gifts
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								    movesanity: Movesanity
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								    starting_area: StartingArea
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