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Fix issue with lamp not considered as required in open seeds.
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2
Rules.py
2
Rules.py
@@ -332,7 +332,7 @@ def no_glitches_rules(world):
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spot = world.get_location(spot)
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else:
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spot = world.get_entrance(spot)
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if world.state == 'open' or check_is_dark_world(world.get_region(region)):
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if world.mode == 'open' or check_is_dark_world(world.get_region(region)):
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add_lamp_requirement(spot)
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add_conditional_lamp('Misery Mire (Vitreous)', 'Misery Mire (Entrance)', 'Entrance')
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