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Damage is considered "exhaustion" according to the game manual
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@@ -191,6 +191,7 @@ TRAPS_TABLE: dict[str, GrinchItemData] = {
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# alias to Slowness Trap for traplink
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# "Tip Toe Trap": GrinchItemData("Traps", 603, IC.trap, [GrinchRamData()]),
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# This item may not function properly if you receive it during a loading screen or in Mount Crumpit
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# alias to Exhaustion Trap
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# "Damage Trap": GrinchItemData("Traps", 604, IC.trap, [GrinchRamData(0x0E8FDC, value=-20, update_existing_value=True)]),
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"Depletion Trap": GrinchItemData("Traps", 605, IC.trap, [GrinchRamData(0x010058, value=0, bit_size=2)]),
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"Dump it to Crumpit": GrinchItemData("Traps", 606, IC.trap, #Alias to Home Trap for traplink
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