mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
New Game Implementation: Civilization VI (#3736)
* Init * remove submodule * Init * Update docs * Fix tests * Update to use apcivvi * Update Readme and codeowners * Minor changes * Remove .value from options (except starting hint) * Minor updates * remove unnecessary property * Cleanup Rules and Region * Fix output file generation * Implement feedback * Remove 'AP' tag and fix issue with format strings and using same quotes * Update worlds/civ_6/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Minor docs changes * minor updates * Small rework of create items * Minor updates * Remove unused variable * Move client to Launcher Components with rest of similar clients * Revert "Move client to Launcher Components with rest of similar clients" This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364. * modify component * Fix generation issues * Fix tests * Minor change * Add improvement and test case * Minor options changes * . * Preliminary Review * Fix failing test due to slot data serialization * Format json * Remove exclude missable boosts * Update options (update goody hut text, make research multiplier a range) * Update docs punctuation and slot data init * Move priority/excluded locations into options * Implement docs PR feedback * PR Feedback for options * PR feedback misc * Update location classification and fix client type * Fix typings * Update research cost multiplier * Remove unnecessary location priority code * Remove extrenous use of items() * WIP PR Feedback * WIP PR Feedback * Add victory event * Add option set for death link effect * PR improvements * Update post fill hint to support items with multiple classifications * remove unnecessary len * Move location exclusion logic * Update test to use set instead of accidental dict * Update docs around progressive eras and boost locations * Update docs for options to be more readable * Fix issue with filler items and prehints * Update filler_data to be static * Update links in docs * Minor updates and PR feedback * Update boosts data * Update era required items * Update existing techs * Update existing techs * move boost data class * Update reward data * Update prereq data * Update new items and progressive districts * Remove unused code * Make filler item name func more efficient * Update death link text * Move Civ6 to the end of readme * Fix bug with hidden locations and location.name * Partial PR Feedback Implementation * Format changes * Minor review feedback * Modify access rules to use list created in generate_early * Modify boost rules to precalculate requirements * Remove option checks from access rules * Fix issue with pre initialized dicts * Add inno setup for civ6 client * Update inno_setup.iss --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
This commit is contained in:
107
worlds/civ_6/test/TestBoostsanity.py
Normal file
107
worlds/civ_6/test/TestBoostsanity.py
Normal file
@@ -0,0 +1,107 @@
|
||||
from Fill import distribute_items_restrictive
|
||||
from ..Data import get_boosts_data
|
||||
from . import CivVITestBase
|
||||
|
||||
|
||||
class TestBoostsanityIncluded(CivVITestBase):
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"boostsanity": "true",
|
||||
"progression_style": "none",
|
||||
"shuffle_goody_hut_rewards": "false",
|
||||
}
|
||||
|
||||
def test_boosts_get_included(self) -> None:
|
||||
self.world_setup()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
locations = self.multiworld.get_locations(self.player)
|
||||
found_locations = 0
|
||||
for location in locations:
|
||||
if "BOOST" in location.name:
|
||||
found_locations += 1
|
||||
num_boost_locations = len(get_boosts_data())
|
||||
self.assertEqual(found_locations, num_boost_locations)
|
||||
|
||||
def test_boosts_require_prereqs_no_progressives(self) -> None:
|
||||
self.world_setup()
|
||||
location = "BOOST_TECH_ADVANCED_BALLISTICS"
|
||||
items_to_give = ["Refining", "Electricity", "Apprenticeship", "Industrialization"]
|
||||
self.assertFalse(self.can_reach_location(location))
|
||||
|
||||
for prereq in items_to_give:
|
||||
self.collect_by_name(prereq)
|
||||
is_last_prereq = prereq == items_to_give[-1]
|
||||
self.assertEqual(self.can_reach_location(location), is_last_prereq)
|
||||
|
||||
|
||||
class TestBoostsanityIncludedNoProgressiveDistricts(CivVITestBase):
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"boostsanity": "true",
|
||||
"progression_style": "districts_only",
|
||||
"shuffle_goody_hut_rewards": "false",
|
||||
}
|
||||
|
||||
def test_boosts_get_included(self) -> None:
|
||||
self.world_setup()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
locations = self.multiworld.get_locations(self.player)
|
||||
found_locations = 0
|
||||
for location in locations:
|
||||
if "BOOST" in location.name:
|
||||
found_locations += 1
|
||||
num_boost_locations = len(get_boosts_data())
|
||||
self.assertEqual(found_locations, num_boost_locations)
|
||||
|
||||
|
||||
class TestBoostsanityPrereqsWithProgressiveDistricts(CivVITestBase):
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"boostsanity": "true",
|
||||
"progression_style": "districts_only",
|
||||
"shuffle_goody_hut_rewards": "false",
|
||||
}
|
||||
|
||||
def test_boosts_require_progressive_prereqs_optional(self) -> None:
|
||||
location = "BOOST_TECH_NUCLEAR_FUSION"
|
||||
items_to_give = ["Progressive Industrial Zone", "Progressive Industrial Zone"]
|
||||
|
||||
self.assertFalse(self.can_reach_location(location))
|
||||
for prereq in items_to_give:
|
||||
self.collect_by_name(prereq)
|
||||
is_last_prereq = prereq == items_to_give[-1]
|
||||
self.assertEqual(self.can_reach_location(location), is_last_prereq)
|
||||
|
||||
def tests_boosts_require_correct_progressive_district_count(self) -> None:
|
||||
location = "BOOST_TECH_RIFLING"
|
||||
items_to_give = ["Mining", "Progressive Encampment", "Progressive Encampment"]
|
||||
|
||||
self.assertFalse(self.can_reach_location(location))
|
||||
for prereq in items_to_give:
|
||||
self.collect_by_name(prereq)
|
||||
is_last_prereq = prereq == items_to_give[-1]
|
||||
self.assertEqual(self.can_reach_location(location), is_last_prereq)
|
||||
|
||||
|
||||
class TestBoostsanityExcluded(CivVITestBase):
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"death_link": "true",
|
||||
"boostsanity": "false",
|
||||
"death_link_effect": "unit_killed",
|
||||
"progressive_districts": "true",
|
||||
"shuffle_goody_hut_rewards": "false",
|
||||
}
|
||||
|
||||
def test_boosts_are_not_included(self) -> None:
|
||||
self.world_setup()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
locations = self.multiworld.get_locations(self.player)
|
||||
found_locations = 0
|
||||
for location in locations:
|
||||
if "BOOST" in location.name:
|
||||
found_locations += 1
|
||||
self.assertEqual(found_locations, 0)
|
||||
114
worlds/civ_6/test/TestGoodyHuts.py
Normal file
114
worlds/civ_6/test/TestGoodyHuts.py
Normal file
@@ -0,0 +1,114 @@
|
||||
from typing import Dict
|
||||
from BaseClasses import ItemClassification
|
||||
from Fill import distribute_items_restrictive
|
||||
from ..Items import FillerItemRarity, filler_data
|
||||
from . import CivVITestBase
|
||||
|
||||
|
||||
class TestGoodyHutsIncluded(CivVITestBase):
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"progressive_districts": "true",
|
||||
"shuffle_goody_hut_rewards": "true",
|
||||
}
|
||||
|
||||
def test_goody_huts_get_included(self) -> None:
|
||||
self.world_setup()
|
||||
self.world.generate_early()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
expected_goody_huts = 10
|
||||
found = 0
|
||||
for location in self.multiworld.get_locations(self.player):
|
||||
if location.name.startswith("GOODY_HUT_"):
|
||||
found += 1
|
||||
self.assertEqual(found, expected_goody_huts)
|
||||
|
||||
|
||||
class TestGoodyHutsExcluded(CivVITestBase):
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"progressive_districts": "true",
|
||||
"shuffle_goody_hut_rewards": "false",
|
||||
}
|
||||
|
||||
def test_goody_huts_are_not_included(self) -> None:
|
||||
self.world_setup()
|
||||
self.world.generate_early()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
found_goody_huts = 0
|
||||
for location in self.multiworld.get_locations(self.player):
|
||||
if location.name.startswith("GOODY_HUT_"):
|
||||
found_goody_huts += 1
|
||||
self.assertEqual(found_goody_huts, 0)
|
||||
|
||||
|
||||
class TestFillerItemsIncludedByRarity(CivVITestBase):
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"progressive_districts": "true",
|
||||
"shuffle_goody_hut_rewards": "true",
|
||||
"boostsanity": "true"
|
||||
}
|
||||
|
||||
def test_filler_items_are_included_by_rarity(self) -> None:
|
||||
self.world_setup()
|
||||
self.world.generate_early()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
rarity_counts: Dict[FillerItemRarity, int] = {
|
||||
FillerItemRarity.COMMON: 0,
|
||||
FillerItemRarity.UNCOMMON: 0,
|
||||
FillerItemRarity.RARE: 0,
|
||||
}
|
||||
total_filler_items = 0
|
||||
for item in self.multiworld.itempool:
|
||||
if item.classification == ItemClassification.filler:
|
||||
rarity = filler_data[item.name].rarity
|
||||
rarity_counts[rarity] += 1
|
||||
total_filler_items += 1
|
||||
|
||||
expected_counts = {
|
||||
FillerItemRarity.COMMON: 101,
|
||||
FillerItemRarity.UNCOMMON: 27,
|
||||
FillerItemRarity.RARE: 4,
|
||||
}
|
||||
|
||||
for rarity, expected in expected_counts.items():
|
||||
self.assertEqual(rarity_counts[rarity], expected, f"Expected {expected} {rarity} items, found {rarity_counts[rarity]}")
|
||||
|
||||
|
||||
class TestFillerItemsIncludedByRarityWithoutBoostsanity(CivVITestBase):
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"progressive_districts": "true",
|
||||
"shuffle_goody_hut_rewards": "true",
|
||||
"boostsanity": "false"
|
||||
}
|
||||
|
||||
def test_filler_items_are_included_by_rarity_without_boostsanity(self) -> None:
|
||||
self.world_setup()
|
||||
self.world.generate_early()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
rarity_counts: Dict[FillerItemRarity, int] = {
|
||||
FillerItemRarity.COMMON: 0,
|
||||
FillerItemRarity.UNCOMMON: 0,
|
||||
FillerItemRarity.RARE: 0,
|
||||
}
|
||||
total_filler_items = 0
|
||||
for item in self.multiworld.itempool:
|
||||
if item.classification == ItemClassification.filler:
|
||||
rarity = filler_data[item.name].rarity
|
||||
rarity_counts[rarity] += 1
|
||||
total_filler_items += 1
|
||||
|
||||
expected_counts = {
|
||||
FillerItemRarity.COMMON: 7,
|
||||
FillerItemRarity.UNCOMMON: 2,
|
||||
FillerItemRarity.RARE: 1,
|
||||
}
|
||||
|
||||
for rarity, expected in expected_counts.items():
|
||||
self.assertEqual(rarity_counts[rarity], expected, f"Expected {expected} {rarity} items, found {rarity_counts[rarity]}")
|
||||
234
worlds/civ_6/test/TestRegionRequirements.py
Normal file
234
worlds/civ_6/test/TestRegionRequirements.py
Normal file
@@ -0,0 +1,234 @@
|
||||
from typing import Callable, List
|
||||
|
||||
from BaseClasses import CollectionState
|
||||
from ..Data import get_era_required_items_data
|
||||
from ..Enum import EraType
|
||||
from ..ProgressiveDistricts import convert_items_to_progressive_items
|
||||
from ..Items import get_item_by_civ_name
|
||||
from . import CivVITestBase
|
||||
|
||||
|
||||
def collect_items_for_era(test: CivVITestBase, era: EraType) -> None:
|
||||
era_required_items = get_era_required_items_data()
|
||||
items = [
|
||||
get_item_by_civ_name(item, test.world.item_table).name
|
||||
for item in era_required_items[era.value]
|
||||
]
|
||||
test.collect_by_name(items)
|
||||
|
||||
|
||||
def collect_items_for_era_progressive(test: CivVITestBase, era: EraType) -> None:
|
||||
era_progression_items = get_era_required_items_data()
|
||||
progressive_items = convert_items_to_progressive_items(
|
||||
era_progression_items[era.value]
|
||||
)
|
||||
items = [
|
||||
get_item_by_civ_name(item, test.world.item_table).name
|
||||
for item in progressive_items
|
||||
]
|
||||
for item in items:
|
||||
test.collect(test.get_item_by_name(item))
|
||||
|
||||
|
||||
def verify_eras_accessible(
|
||||
test: CivVITestBase,
|
||||
state: CollectionState,
|
||||
collect_func: Callable[[CivVITestBase, EraType], None],
|
||||
) -> None:
|
||||
"""Collect for an era, then check if the next era is accessible and the one after that is not"""
|
||||
for era in EraType:
|
||||
if era == EraType.ERA_ANCIENT:
|
||||
test.assertTrue(state.can_reach(era.value, "Region", test.player))
|
||||
else:
|
||||
test.assertFalse(state.can_reach(era.value, "Region", test.player))
|
||||
|
||||
eras = [
|
||||
EraType.ERA_ANCIENT,
|
||||
EraType.ERA_CLASSICAL,
|
||||
EraType.ERA_MEDIEVAL,
|
||||
EraType.ERA_RENAISSANCE,
|
||||
EraType.ERA_INDUSTRIAL,
|
||||
EraType.ERA_MODERN,
|
||||
EraType.ERA_ATOMIC,
|
||||
EraType.ERA_INFORMATION,
|
||||
EraType.ERA_FUTURE,
|
||||
]
|
||||
|
||||
for i in range(len(eras) - 1):
|
||||
collect_func(test, eras[i])
|
||||
test.assertTrue(state.can_reach(eras[i + 1].value, "Region", test.player))
|
||||
if i + 2 < len(eras):
|
||||
test.assertFalse(state.can_reach(eras[i + 2].value, "Region", test.player))
|
||||
|
||||
|
||||
class TestNonProgressiveRegionRequirements(CivVITestBase):
|
||||
options = {
|
||||
"progression_style": "none",
|
||||
"boostsanity": "false",
|
||||
}
|
||||
|
||||
def test_eras_are_accessible_without_progressive_districts(self) -> None:
|
||||
state = self.multiworld.state
|
||||
verify_eras_accessible(self, state, collect_items_for_era)
|
||||
|
||||
|
||||
class TestNonProgressiveRegionRequirementsWithBoostsanity(CivVITestBase):
|
||||
options = {
|
||||
"progression_style": "none",
|
||||
"boostsanity": "true",
|
||||
}
|
||||
|
||||
def test_eras_are_accessible_without_progressive_districts(self) -> None:
|
||||
state = self.multiworld.state
|
||||
verify_eras_accessible(self, state, collect_items_for_era)
|
||||
|
||||
|
||||
class TestProgressiveDistrictRequirementsWithBoostsanity(CivVITestBase):
|
||||
options = {
|
||||
"progression_style": "districts_only",
|
||||
"boostsanity": "true",
|
||||
}
|
||||
|
||||
def test_eras_are_accessible_with_progressive_districts(self) -> None:
|
||||
state = self.multiworld.state
|
||||
verify_eras_accessible(self, state, collect_items_for_era_progressive)
|
||||
|
||||
|
||||
class TestProgressiveDistrictRequirements(CivVITestBase):
|
||||
options = {
|
||||
"progression_style": "districts_only",
|
||||
"boostsanity": "false",
|
||||
}
|
||||
|
||||
def test_eras_are_accessible_with_progressive_districts(self) -> None:
|
||||
state = self.multiworld.state
|
||||
verify_eras_accessible(self, state, collect_items_for_era_progressive)
|
||||
|
||||
def test_progressive_districts_are_required(self) -> None:
|
||||
state = self.multiworld.state
|
||||
self.collect_all_but(["Progressive Encampment"])
|
||||
self.assertFalse(state.can_reach("ERA_CLASSICAL", "Region", self.player))
|
||||
self.assertFalse(state.can_reach("ERA_RENAISSANCE", "Region", self.player))
|
||||
self.assertFalse(state.can_reach("ERA_MODERN", "Region", self.player))
|
||||
|
||||
self.collect(self.get_item_by_name("Progressive Encampment"))
|
||||
self.assertTrue(state.can_reach("ERA_CLASSICAL", "Region", self.player))
|
||||
self.assertFalse(state.can_reach("ERA_RENAISSANCE", "Region", self.player))
|
||||
self.assertFalse(state.can_reach("ERA_MODERN", "Region", self.player))
|
||||
|
||||
self.collect(self.get_item_by_name("Progressive Encampment"))
|
||||
self.assertTrue(state.can_reach("ERA_RENAISSANCE", "Region", self.player))
|
||||
self.assertFalse(state.can_reach("ERA_MODERN", "Region", self.player))
|
||||
|
||||
self.collect(self.get_item_by_name("Progressive Encampment"))
|
||||
self.assertTrue(state.can_reach("ERA_MODERN", "Region", self.player))
|
||||
|
||||
|
||||
class TestProgressiveEraRequirements(CivVITestBase):
|
||||
options = {
|
||||
"progression_style": "eras_and_districts",
|
||||
}
|
||||
|
||||
def test_eras_are_accessible_with_progressive_eras(self) -> None:
|
||||
state = self.multiworld.state
|
||||
self.collect_all_but(["Progressive Era"])
|
||||
|
||||
def check_eras_accessible(eras: List[EraType]):
|
||||
for era in EraType:
|
||||
if era in eras:
|
||||
self.assertTrue(state.can_reach(era.value, "Region", self.player))
|
||||
else:
|
||||
self.assertFalse(state.can_reach(era.value, "Region", self.player))
|
||||
|
||||
progresive_era_item = self.get_item_by_name("Progressive Era")
|
||||
accessible_eras = [EraType.ERA_ANCIENT]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
# Classical era requires 2 progressive era items
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_CLASSICAL]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_MEDIEVAL]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_RENAISSANCE]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_INDUSTRIAL]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_MODERN]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_ATOMIC]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
# Since we collect 2 in the ancient era, information and future era have same logic requirement
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_INFORMATION]
|
||||
accessible_eras += [EraType.ERA_FUTURE]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
|
||||
class TestProgressiveEraRequirementsWithBoostsanity(CivVITestBase):
|
||||
options = {
|
||||
"progression_style": "eras_and_districts",
|
||||
"boostsanity": "true",
|
||||
}
|
||||
|
||||
def test_eras_are_accessible_with_progressive_eras(self) -> None:
|
||||
state = self.multiworld.state
|
||||
self.collect_all_but(["Progressive Era"])
|
||||
|
||||
def check_eras_accessible(eras: List[EraType]):
|
||||
for era in EraType:
|
||||
if era in eras:
|
||||
self.assertTrue(
|
||||
state.can_reach(era.value, "Region", self.player),
|
||||
"Failed for era: " + era.value,
|
||||
)
|
||||
else:
|
||||
self.assertFalse(
|
||||
state.can_reach(era.value, "Region", self.player),
|
||||
"Failed for era: " + era.value,
|
||||
)
|
||||
|
||||
progresive_era_item = self.get_item_by_name("Progressive Era")
|
||||
accessible_eras = [EraType.ERA_ANCIENT]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_CLASSICAL]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_MEDIEVAL]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_RENAISSANCE]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_INDUSTRIAL]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_MODERN]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_ATOMIC]
|
||||
check_eras_accessible(accessible_eras)
|
||||
|
||||
# Since we collect 2 in the ancient era, information and future era have same logic requirement
|
||||
self.collect(progresive_era_item)
|
||||
accessible_eras += [EraType.ERA_INFORMATION]
|
||||
accessible_eras += [EraType.ERA_FUTURE]
|
||||
check_eras_accessible(accessible_eras)
|
||||
125
worlds/civ_6/test/TestStartingHints.py
Normal file
125
worlds/civ_6/test/TestStartingHints.py
Normal file
@@ -0,0 +1,125 @@
|
||||
from BaseClasses import ItemClassification
|
||||
from Fill import distribute_items_restrictive
|
||||
from ..Enum import CivVICheckType
|
||||
from . import CivVITestBase
|
||||
|
||||
|
||||
class TestStartingHints(CivVITestBase):
|
||||
run_default_tests = False # type: ignore
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"death_link": "true",
|
||||
"death_link_effect": "unit_killed",
|
||||
"progressive_districts": "true",
|
||||
"pre_hint_items": set({"Progression", "Useful", "Filler"}),
|
||||
}
|
||||
|
||||
def test_all_tech_civic_items_are_hinted_default(self) -> None:
|
||||
self.world_setup()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
self.world.post_fill()
|
||||
start_location_hints = self.world.options.start_location_hints.value
|
||||
for location_name, location_data in self.world.location_table.items():
|
||||
if location_data.location_type == CivVICheckType.CIVIC or location_data.location_type == CivVICheckType.TECH:
|
||||
self.assertIn(location_name, start_location_hints)
|
||||
else:
|
||||
self.assertNotIn(location_name, start_location_hints)
|
||||
|
||||
|
||||
class TestOnlyProgressionItemsHinted(CivVITestBase):
|
||||
run_default_tests = False # type: ignore
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"death_link": "true",
|
||||
"death_link_effect": "unit_killed",
|
||||
"progressive_districts": "true",
|
||||
"pre_hint_items": set({"Progression"}),
|
||||
}
|
||||
|
||||
def test_only_progression_items_are_hinted(self) -> None:
|
||||
self.world_setup()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
self.world.post_fill()
|
||||
start_location_hints = self.world.options.start_location_hints.value
|
||||
self.assertTrue(len(start_location_hints) > 0)
|
||||
for hint in start_location_hints:
|
||||
location_data = self.world.get_location(hint)
|
||||
if location_data.item:
|
||||
self.assertTrue(location_data.item.classification == ItemClassification.progression)
|
||||
else:
|
||||
self.assertTrue(False, "Location has no item")
|
||||
|
||||
|
||||
class TestNoJunkItemsHinted(CivVITestBase):
|
||||
run_default_tests = False # type: ignore
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"death_link": "true",
|
||||
"death_link_effect": "unit_killed",
|
||||
"progressive_districts": "true",
|
||||
"pre_hint_items": set({"Progression", "Useful"}),
|
||||
"boostsanity": "true",
|
||||
"shuffle_goody_hut_rewards": "true",
|
||||
}
|
||||
|
||||
def test_no_junk_items_are_hinted(self) -> None:
|
||||
self.world_setup()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
item = self.multiworld.get_location("TECH_AP_ANCIENT_01", self.player).item
|
||||
self.assertIsNotNone(item)
|
||||
|
||||
if item:
|
||||
item.classification = ItemClassification.filler
|
||||
|
||||
self.world.post_fill()
|
||||
start_location_hints = self.world.options.start_location_hints.value
|
||||
self.assertTrue(len(start_location_hints) > 0)
|
||||
self.assertNotIn("TECH_AP_ANCIENT_01", start_location_hints)
|
||||
|
||||
|
||||
class TestOnlyJunkItemsHinted(CivVITestBase):
|
||||
run_default_tests = False # type: ignore
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"death_link": "true",
|
||||
"death_link_effect": "unit_killed",
|
||||
"progressive_districts": "true",
|
||||
"pre_hint_items": set({"Filler"}),
|
||||
}
|
||||
|
||||
def test_only_junk_items_are_hinted(self) -> None:
|
||||
self.world_setup()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
item = self.multiworld.get_location("TECH_AP_ANCIENT_01", self.player).item
|
||||
self.assertIsNotNone(item)
|
||||
|
||||
if item:
|
||||
item.classification = ItemClassification.filler
|
||||
|
||||
self.world.post_fill()
|
||||
start_location_hints = self.world.options.start_location_hints.value
|
||||
self.assertEqual(len(start_location_hints), 1)
|
||||
self.assertIn("TECH_AP_ANCIENT_01", start_location_hints)
|
||||
|
||||
|
||||
class TestNoItemsHinted(CivVITestBase):
|
||||
run_default_tests = False # type: ignore
|
||||
auto_construct = False
|
||||
options = {
|
||||
"progressive_eras": "true",
|
||||
"death_link": "true",
|
||||
"death_link_effect": "unit_killed",
|
||||
"progressive_districts": "true",
|
||||
"pre_hint_items": set({}),
|
||||
}
|
||||
|
||||
def test_no_items_are_hinted(self) -> None:
|
||||
self.world_setup()
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
self.world.post_fill()
|
||||
start_location_hints = self.world.options.start_location_hints.value
|
||||
self.assertEqual(len(start_location_hints), 0)
|
||||
8
worlds/civ_6/test/__init__.py
Normal file
8
worlds/civ_6/test/__init__.py
Normal file
@@ -0,0 +1,8 @@
|
||||
from typing import ClassVar
|
||||
|
||||
from test.bases import WorldTestBase
|
||||
|
||||
|
||||
class CivVITestBase(WorldTestBase):
|
||||
game = "Civilization VI"
|
||||
player: ClassVar[int] = 1
|
||||
Reference in New Issue
Block a user