rename get_connected_players_string

This commit is contained in:
Fabian Dill
2020-04-19 14:51:48 +02:00
parent 3840832f05
commit 98a8af560a

View File

@@ -210,7 +210,7 @@ async def countdown(ctx: Context, timer):
await asyncio.sleep(1)
notify_all(ctx, f'[Server]: GO')
def get_connected_players_string(ctx: Context):
def get_players_string(ctx: Context):
auth_clients = {(c.team, c.slot) for c in ctx.clients if c.auth}
player_names = sorted(ctx.player_names.keys())
@@ -441,7 +441,7 @@ class ClientMessageProcessor(CommandProcessor):
def _cmd_players(self):
"""Get information about connected and missing players"""
notify_all(self.ctx, get_connected_players_string(self.ctx))
notify_all(self.ctx, get_players_string(self.ctx))
def _cmd_forfeit(self):
"""Surrender and send your remaining items out to their recipients"""
@@ -655,7 +655,7 @@ class ServerCommandProcessor(CommandProcessor):
def _cmd_players(self):
"""Get information about connected players"""
self.output(get_connected_players_string(self.ctx))
self.output(get_players_string(self.ctx))
def _cmd_exit(self):
"""Shutdown the server"""