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Timespinner: Fix Castle Ramparts Region Connection #5082
Co-authored-by: ehseezed <Ehseezed@users.noreply.github.com>
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@@ -178,7 +178,7 @@ def create_regions_and_locations(world: MultiWorld, player: int, options: Timesp
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connect(world, player, 'Space time continuum', 'Upper Lake Serene', lambda state: logic.can_teleport_to(state, "Past", "GateLakeSereneLeft"))
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connect(world, player, 'Space time continuum', 'Left Side forest Caves', lambda state: logic.can_teleport_to(state, "Past", "GateLakeSereneRight"))
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connect(world, player, 'Space time continuum', 'Refugee Camp', lambda state: logic.can_teleport_to(state, "Past", "GateAccessToPast"))
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connect(world, player, 'Space time continuum', 'Castle Ramparts', lambda state: logic.can_teleport_to(state, "Past", "GateCastleRamparts"))
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connect(world, player, 'Space time continuum', 'Forest', lambda state: logic.can_teleport_to(state, "Past", "GateCastleRamparts"))
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connect(world, player, 'Space time continuum', 'Castle Keep', lambda state: logic.can_teleport_to(state, "Past", "GateCastleKeep"))
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connect(world, player, 'Space time continuum', 'Royal towers (lower)', lambda state: logic.can_teleport_to(state, "Past", "GateRoyalTowers"))
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connect(world, player, 'Space time continuum', 'Caves of Banishment (Maw)', lambda state: logic.can_teleport_to(state, "Past", "GateMaw"))
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