Super Mario Land 2: Remove erroneous Coinsanity checks #5364
Co-authored-by: alchav <alchav@jalchavware.com>
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@@ -419,7 +419,7 @@ powerup_coords = {
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"Tree Zone Secret Course": [(17, 23), (100, 23), (159, 23)],
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"Tree Zone 3": [(26, 40), (77, 24)],
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"Tree Zone 4": [(28, 27), (105, 25), (136, 22), (171, 10)],
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"Tree Zone 5": [(123, 39), (138, 39), (146, 36)],
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"Tree Zone 5": [(23, 41), (116, 42), (123, 39), (138, 39), (146, 36)],
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"Pumpkin Zone 1": [(23, 12), (72, 27), (98, 4), (189, 6)],
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"Pumpkin Zone 2": [(144, 23)],
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"Pumpkin Zone Secret Course 1": [(14, 15)],
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@@ -135,10 +135,6 @@ def tree_zone_5_boss(state, player):
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def tree_zone_5_coins(state, player, coins):
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auto_scroll = is_auto_scroll(state, player, "Tree Zone 5")
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reachable_coins = 0
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# Not actually sure if these platforms can be randomized / can make the coin blocks unreachable from below
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if ((not state.multiworld.worlds[player].options.randomize_platforms)
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or state.has_any(["Mushroom", "Fire Flower"], player)):
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reachable_coins += 2
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if state.has_any(["Mushroom", "Fire Flower"], player):
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reachable_coins += 2
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if state.has("Carrot", player):
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@@ -81,7 +81,7 @@ class CoinsanityChecks(Range):
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"""
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display_name = "Coinsanity Checks"
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range_start = 31
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range_end = 2599
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range_end = 2597
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default = 150
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